Player Matchup

Bellona
Bellona
Christopher9380
Bellona
Level 15
God Stats
4W - 9L
1,367 SR
Queue Stats
9W - 18L
1,301 Elo+
Party 1
Fenrir
Fenrir
Onyx Omen8
Fenrir
Level 28
God Stats
5W - 15L
1,327 SR
Queue Stats
79W - 89L
1,464 Elo+
Solo
Medusa
Medusa
alexbeleaua91
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,556 Elo+
Solo
Chang'e
Chang'e
claiton_Rhasta
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,388 Elo+
Party 1
Cliodhna
Cliodhna
gMOURAs
Cliodhna
Level 26
God Stats
7W - 11L
1,488 SR
Queue Stats
28W - 41L
1,342 Elo+
Party 1
Team Averages
Level 21
1,436 SR
1,410 Elo+

VS

Team Averages
Level 16
1,406 SR
1,497 Elo+
Kali
Kali
ForreShure
Kali
Level 23
God Stats
12W - 9L
1,366 SR
Queue Stats
169W - 145L
1,332 Elo+
Solo
Ra
Ra
Mistraf
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,662 Elo+
Solo
Izanami
Izanami
TwiztidSyco-_-
Izanami
Level 15
God Stats
9W - 12L
1,299 SR
Queue Stats
45W - 47L
1,439 Elo+
Party 2
Fafnir
Fafnir
WHERESmySUPPORT
Fafnir
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
111W - 122L
1,413 Elo+
Party 2
Gilgamesh
Gilgamesh
lilmonster480
Gilgamesh
Level 11
God Stats
1W - 0L
1,364 SR
Queue Stats
7W - 2L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,109
511
1,968
5,987
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Onyx Omen8
Fenrir
6
1 / 4 / 0
4,645
465
2,270
6,899
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 2 / 1
3,625
363
482
2,693
521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
0 / 5 / 1
4,045
405
1,249
5,659
2,085
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
gMOURAs
Cliodhna
8
0 / 2 / 1
4,528
453
5,165
6,831
1,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,121
612
1,818
7,124
2,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
3 / 0 / 1
5,530
553
3,400
3,069
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
4 / 1 / 2
5,532
553
5,798
3,726
1,157
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 0 / 3
5,260
526
2,243
4,239
4,047
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
lilmonster480
Gilgamesh
11
5 / 0 / 3
6,769
677
5,465
4,551
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
1
Kills
15
15
Deaths
1
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
2
2
W
3
0
1
3.5
L
Fenrir
Onyx Omen8
Fenrir
1
4
0
0.25
W
4
1
2
5
W
2
0
3
3.5
L
0
2
1
0.25
L
0
5
1
0.1
L
Cliodhna
gMOURAs
Cliodhna
0
2
1
0.25
W
Gilgamesh
lilmonster480
Gilgamesh
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,134
Damage
18,724
28,069
Taken
22,709
8,917
Mitigated
11,503
5,239
Healing
5,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,968
209
0
679
5,987
2,974
166
1,011
4,916
0
26,966
W
1,818
943
0
1,399
7,124
2,458
101
0
7,124
0
44,359
W
3,400
708
91
700
3,069
866
730
399
2,670
18,623
0
L
Fenrir
Onyx Omen8
Fenrir
2,270
428
0
1,788
6,899
1,810
0
1,223
5,554
0
15,082
W
5,798
4,220
0
258
3,726
1,157
0
330
3,396
0
34,941
W
2,243
642
60
1,441
4,239
4,047
0
354
3,885
8,246
0
L
482
279
0
24
2,693
521
0
645
2,006
0
978
L
1,249
400
437
942
5,659
2,085
0
1,447
4,176
7,300
0
L
Cliodhna
gMOURAs
Cliodhna
5,165
186
281
1,088
6,831
1,527
0
1,057
5,774
0
24,465
W
Gilgamesh
lilmonster480
Gilgamesh
5,465
2,038
0
1,788
4,551
2,975
390
166
4,385
0
33,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,952
Gold Earned
29,212
167
Minions Killed
280
0
Camps Cleared
0
913,415
Distance Traveled
975,773
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,109
511
66
7
0
183,425
0
W
Kali
6,121
612
96
10
0
211,081
4
W
Ra
5,530
553
41
4
0
173,715
1
L
Fenrir
4,645
465
35
4
0
175,786
0
W
Izanami
5,532
553
67
7
0
190,497
1
W
Fafnir
5,260
526
8
1
0
202,296
4
L
Medusa
3,625
363
2
0
0
220,947
0
L
Chang'e
4,045
405
20
2
0
145,308
0
L
Cliodhna
4,528
453
44
4
0
187,949
2
W
Gilgamesh
6,769
677
68
7
0
198,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role