Player Matchup

Janus
Janus
TheNanuX
Janus
Level 160
God Stats
6W - 4L
1,518 SR
Queue Stats
332W - 282L
1,544 Elo+
Solo
Bellona
Bellona
Vivamaduro2707
Bellona
Level 6
God Stats
1W - 3L
1,462 SR
Queue Stats
2W - 7L
1,076 Elo+
Party 2
Medusa
Medusa
cannonballgamer
Medusa
Level 63
God Stats
9W - 7L
1,542 SR
Queue Stats
117W - 235L
1,255 Elo+
Party 2
Team Averages
Level 76
1,508 SR
1,292 Elo+

VS

Team Averages
Level 13
1,420 SR
1,320 Elo+
Pele
Pele
ZERO_ZNG
Pele
Level 6
God Stats
2W - 2L
1,450 SR
Queue Stats
2W - 4L
1,254 Elo+
Party 1
Thoth
Thoth
lokiApenas
Thoth
Level 26
God Stats
0W - 1L
1,310 SR
Queue Stats
38W - 49L
1,450 Elo+
Solo
Ares
Ares
scarecrow_kill
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
TheNanuX
Janus
13
11 / 2 / 10
9,316
932
12,576
8,346
2,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
8 / 0 / 15
9,415
942
11,036
8,245
6,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
6 / 5 / 7
8,169
817
5,588
7,220
2,251
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
1 / 11 / 3
6,445
645
4,400
11,230
3,653
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
12
4 / 5 / 3
7,733
773
7,035
9,676
3,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 9 / 3
6,719
672
4,513
13,757
12,945
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
25
Kills
6
7
Deaths
25
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
TheNanuX
Janus
11
2
10
8
W
8
0
15
15.5
L
Pele
1
11
3
0.23
W
6
5
7
1.9
L
Thoth
4
5
3
1.1
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,200
Damage
15,948
23,811
Taken
34,663
11,127
Mitigated
19,811
5,120
Healing
1,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
TheNanuX
Janus
12,576
957
275
1,866
8,346
2,506
842
3,108
5,067
43,740
0
W
11,036
3,091
0
1,511
8,245
6,370
656
3,240
4,708
0
16,615
L
Pele
4,400
1,509
0
401
11,230
3,653
0
4,480
6,446
0
7,332
W
5,588
3,046
0
1,468
7,220
2,251
932
5,119
1,973
0
15,808
L
Thoth
7,035
311
0
250
9,676
3,213
0
3,952
5,549
28,761
0
L
4,513
649
0
492
13,757
12,945
0
4,648
8,596
6,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,900
Gold Earned
20,897
108
Minions Killed
64
5
Camps Cleared
3
557,821
Distance Traveled
434,615
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,316
932
71
7
2
221,981
2
W
Bellona
9,415
942
13
1
0
179,578
0
L
Pele
6,445
645
4
0
0
128,120
2
W
Medusa
8,169
817
24
2
3
156,262
0
L
Thoth
7,733
773
52
5
3
176,911
3
L
Ares
6,719
672
8
1
0
129,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role