Player Matchup

Xing Tian
Xing Tian
Baritxne
Xing Tian
Level 118
God Stats
4W - 5L
1,452 SR
Queue Stats
401W - 374L
1,565 Elo+
Party 1
Ullr
Ullr
Marshellow
Ullr
Level 104
God Stats
19W - 23L
1,511 SR
Queue Stats
588W - 556L
1,572 Elo+
Party 1
Osiris
Osiris
OVERLORDOF117
Osiris
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 32L
1,326 Elo+
Party 2
Set
Set
SkeletorIRL
Set
Level 33
God Stats
4W - 1L
1,894 SR
Queue Stats
92W - 80L
1,535 Elo+
Party 1
Merlin
Merlin
SpyroPlaysYT
Merlin
Level 39
God Stats
3W - 0L
1,566 SR
Queue Stats
4W - 3L
1,479 Elo+
Party 2
Team Averages
Level 68
1,585 SR
1,495 Elo+

VS

Team Averages
Level 59
1,468 SR
1,450 Elo+
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
MamaMonty
Set
Level 55
God Stats
5W - 11L
1,548 SR
Queue Stats
131W - 195L
1,446 Elo+
Party 3
Skadi
Skadi
Perrington
Skadi
Level 19
God Stats
8W - 12L
1,486 SR
Queue Stats
21W - 26L
1,426 Elo+
Party 3
Athena
Athena
Philomathes
Athena
Level 38
God Stats
12W - 15L
1,356 SR
Queue Stats
83W - 83L
1,391 Elo+
Solo
Loki
Loki
thom-y-
Loki
Level 35
God Stats
24W - 24L
1,451 SR
Queue Stats
117W - 116L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Baritxne
Xing Tian
11
1 / 0 / 6
7,965
531
4,018
11,333
7,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 0 / 3
8,847
590
6,775
5,722
1,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 2 / 1
9,829
655
11,350
10,060
11,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 2 / 2
7,941
529
4,901
9,985
4,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
11
0 / 4 / 0
6,550
437
2,491
4,407
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 1 / 1
9,309
621
6,795
6,457
2,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 5 / 1
6,453
430
2,368
9,450
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
10
0 / 2 / 2
6,221
415
2,551
7,609
1,942
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
10
0 / 2 / 1
6,341
423
2,340
6,173
4,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
thom-y-
Loki
12
2 / 4 / 1
7,276
485
5,419
11,072
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
8
8
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
1
1
6.5
W
Xing Tian
Baritxne
Xing Tian
1
0
6
4
L
0
5
1
0.1
W
3
0
3
4.5
W
7
2
1
3.75
L
Skadi
0
2
2
0.5
L
Athena
0
2
1
0.25
W
3
2
2
2
W
Merlin
0
4
0
0
L
Loki
thom-y-
Loki
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,535
Damage
19,473
41,507
Taken
40,761
26,538
Mitigated
17,822
9,877
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,795
911
0
3,895
6,457
2,907
0
1,749
4,333
58,723
0
W
Xing Tian
Baritxne
Xing Tian
4,018
310
0
1,854
11,333
7,846
0
2,837
8,496
19,202
0
L
2,368
973
0
2,407
9,450
4,465
0
1,125
8,251
0
21,980
W
6,775
2,121
0
1,000
5,722
1,715
0
1,268
4,454
0
67,022
W
11,350
4,070
0
1,933
10,060
11,456
928
1,645
8,415
0
56,860
L
Skadi
2,551
790
0
900
7,609
1,942
0
578
7,014
0
32,198
L
Athena
2,340
445
0
1,688
6,173
4,170
0
1,309
4,570
10,070
0
W
4,901
2,001
0
4,438
9,985
4,574
0
1,532
8,453
0
57,761
W
Merlin
2,491
114
0
652
4,407
947
96
1,853
2,554
24,187
0
L
Loki
thom-y-
Loki
5,419
1,136
0
2,266
11,072
4,338
0
988
10,084
0
51,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,132
Gold Earned
35,600
402
Minions Killed
362
0
Camps Cleared
0
1,498,503
Distance Traveled
1,505,565
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,309
621
130
9
0
291,825
4
W
Xing Tian
7,965
531
26
2
0
305,680
4
L
Set
6,453
430
56
4
0
295,841
4
W
Ullr
8,847
590
126
8
0
278,005
3
W
Osiris
9,829
655
117
8
0
323,139
2
L
Skadi
6,221
415
64
4
0
292,526
3
L
Athena
6,341
423
24
2
0
315,183
5
W
Set
7,941
529
86
6
0
327,077
3
W
Merlin
6,550
437
47
3
0
264,602
6
L
Loki
7,276
485
88
6
0
310,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role