Player Matchup

Sun Wukong
Sun Wukong
LJM24
Sun Wukong
Level 155
God Stats
1W - 2L
1,767 SR
Queue Stats
94W - 90L
1,550 Elo+
Solo
Cliodhna
Cliodhna
MostValuablePimo
Cliodhna
Level 103
God Stats
1W - 3L
1,682 SR
Queue Stats
80W - 107L
1,375 Elo+
Party 2
He Bo
He Bo
nblankets92
He Bo
Level 105
God Stats
2W - 2L
1,342 SR
Queue Stats
75W - 100L
1,377 Elo+
Party 2
Team Averages
Level 121
1,597 SR
1,434 Elo+

VS

Team Averages
Level 98
1,435 SR
1,639 Elo+
Thor
Thor
TKiino
Thor
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,579 Elo+
Party 1
Merlin
Merlin
War0913
Merlin
Level 149
God Stats
1W - 0L
1,306 SR
Queue Stats
6W - 5L
1,579 Elo+
Party 1
Ymir
Ymir
speedyfast16
Ymir
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 1L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LJM24
Sun Wukong
14
1 / 7 / 9
10,377
610
11,803
22,266
18,058
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
3 / 9 / 5
10,888
640
7,457
17,449
5,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 11 / 1
10,948
644
10,698
15,894
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
TKiino
Thor
18
18 / 3 / 8
14,487
852
27,477
11,978
5,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
War0913
Merlin
16
6 / 4 / 16
12,332
725
12,833
13,214
4,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
2 / 3 / 19
11,060
651
7,262
14,213
17,555
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
69
10
Kills
26
27
Deaths
10
15
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
LJM24
Sun Wukong
1
7
9
0.79
L
3
9
5
0.61
W
Thor
TKiino
Thor
18
3
8
7.33
W
Merlin
War0913
Merlin
6
4
16
3.5
L
6
11
1
0.59
W
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,958
Damage
47,572
55,609
Taken
39,405
27,216
Mitigated
27,288
8,155
Healing
4,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
LJM24
Sun Wukong
11,803
1,264
320
3,818
22,266
18,058
0
11,918
10,348
8,765
25,019
L
7,457
264
0
2,102
17,449
5,116
0
4,860
12,589
0
22,255
W
Thor
TKiino
Thor
27,477
8,958
0
422
11,978
5,037
1,763
3,560
8,418
0
60,430
W
Merlin
War0913
Merlin
12,833
1,219
0
1,851
13,214
4,696
866
6,790
6,424
45,141
0
L
10,698
316
0
1,915
15,894
4,042
51
3,762
12,132
32,402
0
W
7,262
1,641
564
1,314
14,213
17,555
70
4,375
9,838
17,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,213
Gold Earned
37,879
144
Minions Killed
157
6
Camps Cleared
8
803,445
Distance Traveled
821,472
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,377
610
31
2
2
294,997
4
L
Cliodhna
10,888
640
44
3
3
272,798
6
W
Thor
14,487
852
74
4
6
269,939
5
W
Merlin
12,332
725
64
4
1
265,501
3
L
He Bo
10,948
644
69
4
1
235,650
4
W
Ymir
11,060
651
19
1
1
286,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role