Player Matchup

Pele
Pele
 
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DinoSxmmy
Nemesis
Level 67
God Stats
0W - 2L
1,453 SR
Queue Stats
33W - 32L
1,405 Elo+
Solo
Chronos
Chronos
Sherri4ka
Chronos
Level 140
God Stats
12W - 10L
1,529 SR
Queue Stats
618W - 652L
1,479 Elo+
Solo
Team Averages
Level 108
1,496 SR
1,477 Elo+

VS

Team Averages
Level 104
1,520 SR
1,448 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AleksBógAreny
Jing Wei
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,273 Elo+
Solo
Hun Batz
Hun Batz
Jardirz
Hun Batz
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 105L
1,425 Elo+
Solo
Cthulhu
Cthulhu
UnknownZ13
Cthulhu
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 91L
1,589 Elo+
Solo
Ares
Ares
trebaje87
Ares
Level 142
God Stats
4W - 3L
1,602 SR
Queue Stats
344W - 342L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
11 / 8 / 4
11,013
918
17,431
14,113
5,914
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
 
Hercules
18
5 / 2 / 8
10,248
854
6,708
21,841
28,509
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
 
Anhur
15
2 / 5 / 9
8,837
736
12,676
12,438
5,262
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
DinoSxmmy
Nemesis
14
0 / 5 / 9
8,110
676
6,230
14,085
6,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos
Sherri4ka
Chronos
16
1 / 3 / 8
8,897
741
11,857
14,234
7,147
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
4 / 4 / 15
9,827
819
17,112
10,842
5,235
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
17
6 / 5 / 10
10,020
835
11,269
13,165
6,321
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Jardirz
Hun Batz
17
8 / 4 / 10
11,150
929
13,081
11,910
6,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
UnknownZ13
Cthulhu
18
3 / 2 / 19
10,839
903
21,193
18,564
24,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
16
2 / 4 / 18
10,382
865
8,669
17,509
23,054
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
95
19
Kills
23
23
Deaths
19
38
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
11
8
4
1.63
L
Hercules
 
Hercules
5
2
8
4.5
L
Anhur
 
Anhur
2
5
9
1.3
W
Cernunnos
 
Cernunnos
4
4
15
2.88
W
Jing Wei
6
5
10
2.2
L
Nemesis
DinoSxmmy
Nemesis
0
5
9
0.9
W
Hun Batz
Jardirz
Hun Batz
8
4
10
3.25
L
Chronos
Sherri4ka
Chronos
1
3
8
1.67
W
Cthulhu
UnknownZ13
Cthulhu
3
2
19
6.25
W
Ares
2
4
18
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,902
Damage
71,324
76,711
Taken
71,990
53,805
Mitigated
65,762
26,993
Healing
18,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
17,431
3,923
664
1,962
14,113
5,914
490
4,048
10,065
0
26,193
L
Hercules
 
Hercules
6,708
1,810
1,998
9,691
21,841
28,509
339
8,226
13,615
0
17,821
L
Anhur
 
Anhur
12,676
6,458
819
590
12,438
5,262
378
5,661
6,777
0
20,142
W
Cernunnos
 
Cernunnos
17,112
8,195
1,014
1,199
10,842
5,235
1,641
1,568
9,274
0
32,793
W
Jing Wei
11,269
9,910
0
2,570
13,165
6,321
776
1,786
11,379
0
21,726
L
Nemesis
DinoSxmmy
Nemesis
6,230
1,301
964
3,618
14,085
6,973
144
4,938
9,147
0
9,982
W
Hun Batz
Jardirz
Hun Batz
13,081
2,468
1,525
1,188
11,910
6,519
1,026
1,093
10,817
0
23,332
L
Chronos
Sherri4ka
Chronos
11,857
4,789
2,308
4,379
14,234
7,147
313
6,989
7,245
29,863
0
W
Cthulhu
UnknownZ13
Cthulhu
21,193
1,298
2,241
4,062
18,564
24,633
259
4,235
14,329
39,788
0
W
Ares
8,669
598
1,489
3,043
17,509
23,054
615
3,175
14,334
15,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,105
Gold Earned
52,218
97
Minions Killed
126
0
Camps Cleared
0
1,134,116
Distance Traveled
1,127,251
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,013
918
12
1
0
202,236
0
L
Hercules
10,248
854
25
2
0
253,942
1
L
Anhur
8,837
736
14
1
0
196,797
0
W
Cernunnos
9,827
819
29
2
0
203,732
0
W
Jing Wei
10,020
835
26
2
0
215,166
0
L
Nemesis
8,110
676
8
1
0
244,401
0
W
Hun Batz
11,150
929
23
2
0
224,697
0
L
Chronos
8,897
741
38
3
0
236,740
2
W
Cthulhu
10,839
903
43
4
0
272,014
0
W
Ares
10,382
865
5
0
0
211,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role