Player Matchup

Set
Set
Juanjo_xd-_-
Set
Level 5
God Stats
2W - 0L
1,735 SR
Queue Stats
8W - 5L
1,705 Elo+
Solo
Chaac
Chaac
Mr crabs bro
Chaac
Level 18
God Stats
31W - 18L
1,696 SR
Queue Stats
31W - 18L
1,650 Elo+
Solo
Fafnir
Fafnir
Onyx Omen8
Fafnir
Level 28
God Stats
19W - 15L
1,588 SR
Queue Stats
79W - 89L
1,451 Elo+
Solo
Hou Yi
Hou Yi
PhobosAnomaly
Hou Yi
Level 29
God Stats
4W - 1L
1,905 SR
Queue Stats
38W - 8L
1,820 Elo+
Solo
Agni
Agni
imDatPirate
Agni
Level 4
God Stats
2W - 1L
1,324 SR
Queue Stats
16W - 13L
1,566 Elo+
Solo
Team Averages
Level 17
1,650 SR
1,638 Elo+

VS

Team Averages
Level 19
1,570 SR
1,575 Elo+
Janus
Janus
BUTTBLASTER0
Janus
Level 43
God Stats
5W - 2L
1,894 SR
Queue Stats
168W - 22L
1,950 Elo+
Party 1
Aphrodite
Aphrodite
ERK5000
Aphrodite
Level 4
God Stats
1W - 2L
1,485 SR
Queue Stats
1W - 3L
1,293 Elo+
Solo
Osiris
Osiris
SilentStoner
Osiris
Level 25
God Stats
2W - 7L
1,363 SR
Queue Stats
46W - 54L
1,556 Elo+
Solo
Nemesis
Nemesis
WoahNiceKronk
Nemesis
Level 14
God Stats
1W - 1L
1,883 SR
Queue Stats
16W - 2L
1,905 Elo+
Party 1
Thor
Thor
xayer4890
Thor
Level 7
God Stats
0W - 1L
1,224 SR
Queue Stats
0W - 4L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 4
10,346
609
9,921
12,906
7,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
13 / 3 / 3
10,952
644
14,133
18,003
13,445
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
Onyx Omen8
Fafnir
15
2 / 0 / 6
10,098
594
2,989
13,740
9,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
11 / 1 / 7
10,034
590
10,355
11,911
4,441
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 1 / 8
8,931
525
3,021
6,603
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 1
9,569
563
9,098
11,004
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
ERK5000
Aphrodite
8
0 / 10 / 0
5,969
351
1,741
9,249
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
7
1 / 8 / 0
6,270
369
4,393
10,856
5,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
16
5 / 4 / 3
10,196
600
14,236
12,492
5,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
6
0 / 11 / 0
5,235
308
665
9,473
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
37
Kills
9
9
Deaths
38
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Aphrodite
ERK5000
Aphrodite
0
10
0
0
W
8
4
4
2.5
W
13
3
3
4.83
W
Fafnir
Onyx Omen8
Fafnir
2
0
6
5
W
11
1
7
14.5
L
Osiris
1
8
0
0.13
L
Nemesis
5
4
3
1.63
W
3
1
8
7
L
Thor
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,419
Damage
30,133
63,163
Taken
53,074
37,265
Mitigated
20,668
27,269
Healing
8,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,098
0
0
2,087
11,004
3,313
0
1,942
8,932
74,545
0
L
Aphrodite
ERK5000
Aphrodite
1,741
606
169
878
9,249
2,385
0
1,168
8,049
14,033
0
W
9,921
4,986
0
2,012
12,906
7,243
0
2,106
10,696
0
77,956
W
14,133
3,581
0
9,812
18,003
13,445
992
1,197
16,726
0
63,261
W
Fafnir
Onyx Omen8
Fafnir
2,989
847
265
8,005
13,740
9,974
1,569
2,705
10,965
43,613
0
W
10,355
4,119
0
5,179
11,911
4,441
2,111
3,110
8,705
0
65,763
L
Osiris
4,393
1,554
0
644
10,856
5,604
0
796
10,060
0
18,327
L
Nemesis
14,236
7,336
0
4,785
12,492
5,801
0
1,005
11,409
0
67,766
W
3,021
44
0
1,996
6,603
2,162
862
1,269
5,232
42,648
0
L
Thor
665
298
0
50
9,473
3,565
0
749
8,614
0
6,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,361
Gold Earned
37,239
514
Minions Killed
332
0
Camps Cleared
0
1,558,058
Distance Traveled
1,377,721
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,569
563
157
9
0
366,985
2
L
Aphrodite
5,969
351
27
2
0
264,272
1
W
Set
10,346
609
135
8
0
337,914
4
W
Chaac
10,952
644
112
7
0
328,069
0
W
Fafnir
10,098
594
85
5
0
264,990
2
W
Hou Yi
10,034
590
100
6
0
307,762
2
L
Osiris
6,270
369
37
2
0
192,073
1
L
Nemesis
10,196
600
100
6
0
352,067
0
W
Agni
8,931
525
82
5
0
319,323
4
L
Thor
5,235
308
11
1
0
202,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role