Player Matchup

Merlin
Merlin
Anonymoustroses
Merlin
Level 23
God Stats
12W - 11L
1,479 SR
Queue Stats
13W - 12L
1,482 Elo+
Party 1
Geb
Geb
Dankamus
Geb
Level 58
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 9L
1,597 Elo+
Party 1
Yemoja
Yemoja
KingzDeath808
Yemoja
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,612 Elo+
Party 1
Team Averages
Level 33
1,493 SR
1,564 Elo+

VS

Team Averages
Level 85
1,537 SR
1,329 Elo+
Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Raptiv
Xing Tian
Level 85
God Stats
4W - 0L
1,610 SR
Queue Stats
40W - 71L
1,350 Elo+
Party 2
Kali
Kali
xxglitchxx99
Kali
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 22L
1,136 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 3
8,647
786
8,215
8,599
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 3 / 5
8,174
743
6,461
11,936
11,167
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 3 / 6
7,947
722
2,272
7,501
6,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
8 / 2 / 3
9,741
886
17,720
9,027
3,246
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
Raptiv
Xing Tian
13
3 / 4 / 8
8,609
783
4,778
11,796
10,910
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 5 / 4
7,095
645
645
7,103
2,296
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
11
Kills
11
11
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
2
3
4.75
L
6
5
3
1.5
L
4
3
5
2.17
L
1
3
6
1.33
W
Xing Tian
Raptiv
Xing Tian
3
4
8
1.75
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,948
Damage
23,143
28,036
Taken
27,926
20,731
Mitigated
16,452
1,896
Healing
4,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,720
10,615
0
2,007
9,027
3,246
2,645
6,225
2,802
0
70,061
L
8,215
507
0
260
8,599
3,382
0
2,057
6,542
35,101
0
L
6,461
453
0
250
11,936
11,167
0
2,052
9,884
20,740
0
L
2,272
447
773
613
7,501
6,182
0
1,209
6,292
7,091
0
W
Xing Tian
Raptiv
Xing Tian
4,778
228
139
1,617
11,796
10,910
201
6,647
5,149
12,669
0
W
645
128
0
585
7,103
2,296
0
4,925
2,178
0
5,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,768
Gold Earned
25,445
95
Minions Killed
129
4
Camps Cleared
7
523,360
Distance Traveled
587,390
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,741
886
111
10
6
198,882
2
L
Merlin
8,647
786
66
6
4
169,680
1
L
Geb
8,174
743
22
2
0
214,111
1
L
Yemoja
7,947
722
7
1
0
139,569
0
W
Xing Tian
8,609
783
9
1
0
194,130
1
W
Kali
7,095
645
9
1
1
194,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role