Player Matchup

Bellona
Bellona
 
Bellona
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
B133k
Nike
Level 160
God Stats
9W - 8L
1,616 SR
Queue Stats
434W - 408L
1,585 Elo+
Solo
Vamana
Vamana
Ikrjasy
Vamana
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 103L
1,639 Elo+
Party 2
Guan Yu
Guan Yu
Korvalios
Guan Yu
Level 148
God Stats
0W - 1L
1,799 SR
Queue Stats
132W - 109L
1,718 Elo+
Party 3
Horus
Horus
SleepTightEgger
Horus
Level 158
God Stats
1W - 1L
1,900 SR
Queue Stats
234W - 204L
1,642 Elo+
Party 2
Team Averages
Level 157
1,663 SR
1,617 Elo+

VS

Team Averages
Level 120
1,618 SR
1,588 Elo+
Sobek
Sobek
 
Sobek
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Eitholas
Mercury
Level 88
God Stats
18W - 13L
1,561 SR
Queue Stats
339W - 291L
1,582 Elo+
Party 1
Medusa
Medusa
GothVampireHoe
Medusa
Level 157
God Stats
2W - 2L
1,757 SR
Queue Stats
190W - 168L
1,691 Elo+
Solo
Agni
Agni
Sm1rnoff
Agni
Level 160
God Stats
25W - 13L
1,620 SR
Queue Stats
119W - 118L
1,539 Elo+
Solo
Guan Yu
Guan Yu
WMDJMD
Guan Yu
Level 129
God Stats
13W - 12L
1,652 SR
Queue Stats
364W - 299L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
2 / 1 / 2
8,925
558
11,833
13,930
12,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nike
B133k
Nike
15
7 / 2 / 2
9,104
569
9,361
11,871
5,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vamana
Ikrjasy
Vamana
12
2 / 2 / 0
7,394
462
3,910
9,873
4,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
Korvalios
Guan Yu
12
0 / 6 / 3
7,410
463
4,886
14,555
6,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 3 / 1
5,972
373
1,442
9,924
4,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 1 / 4
8,317
520
6,476
12,396
12,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Eitholas
Mercury
14
4 / 4 / 6
8,965
560
8,091
12,078
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 2 / 1
9,426
589
7,813
9,841
3,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
14
2 / 4 / 5
8,444
528
9,467
7,532
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
WMDJMD
Guan Yu
17
3 / 1 / 2
10,219
639
10,395
11,526
12,181
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
11
Kills
14
14
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
1
2
3
W
Sobek
 
Sobek
3
1
4
5
L
Nike
B133k
Nike
7
2
2
4
W
Mercury
Eitholas
Mercury
4
4
6
1.75
W
2
2
1
1.25
L
Vamana
Ikrjasy
Vamana
2
2
0
1
L
Guan Yu
Korvalios
Guan Yu
0
6
3
0.25
L
0
3
1
0.17
W
Agni
2
4
5
1.13
W
Guan Yu
WMDJMD
Guan Yu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,432
Damage
42,242
60,153
Taken
53,373
31,705
Mitigated
34,292
18,267
Healing
21,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
11,833
2,500
0
5,566
13,930
12,276
0
627
13,303
12,595
55,996
W
Sobek
 
Sobek
6,476
1,259
0
5,447
12,396
12,313
210
169
12,227
24,244
0
L
Nike
B133k
Nike
9,361
1,770
0
3,752
11,871
5,000
0
3,165
8,606
0
60,638
W
Mercury
Eitholas
Mercury
8,091
3,073
0
4,316
12,078
4,413
0
872
11,151
0
49,009
W
7,813
4,957
0
4,260
9,841
3,668
2,594
154
9,687
0
85,600
L
Vamana
Ikrjasy
Vamana
3,910
1,379
0
2,176
9,873
4,124
0
1,205
8,652
0
43,042
L
Guan Yu
Korvalios
Guan Yu
4,886
1,485
907
2,564
14,555
6,274
0
7,496
6,636
182
43,059
L
1,442
779
1,198
2,104
9,924
4,031
0
2,853
7,013
0
9,513
W
Agni
9,467
842
0
1,344
7,532
1,717
874
38
7,494
59,364
0
W
Guan Yu
WMDJMD
Guan Yu
10,395
1,748
784
5,622
11,526
12,181
0
2,132
9,215
0
70,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,805
Gold Earned
45,371
443
Minions Killed
531
0
Camps Cleared
0
1,427,189
Distance Traveled
1,633,227
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,925
558
136
9
0
350,457
4
W
Sobek
8,317
520
27
2
0
323,058
8
L
Nike
9,104
569
123
8
0
335,434
5
W
Mercury
8,965
560
89
6
0
372,969
1
W
Medusa
9,426
589
139
9
0
299,771
8
L
Vamana
7,394
462
86
5
0
228,478
2
L
Guan Yu
7,410
463
82
5
0
301,898
2
L
Horus
5,972
373
16
1
0
210,922
1
W
Agni
8,444
528
119
7
0
290,895
2
W
Guan Yu
10,219
639
157
10
0
346,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role