Player Matchup

Chaac
Chaac
 
Chaac
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BoulderFang
Janus
Level 106
God Stats
28W - 43L
1,398 SR
Queue Stats
187W - 254L
1,304 Elo+
Solo
Awilix
Awilix
SolemnCurve
Awilix
Level 108
God Stats
59W - 74L
1,532 SR
Queue Stats
394W - 435L
1,397 Elo+
Solo
Team Averages
Level 108
1,477 SR
1,400 Elo+

VS

Team Averages
Level 65
1,405 SR
1,248 Elo+
Cthulhu
Cthulhu
Juice-JuJu16
Cthulhu
Level 10
God Stats
1W - 5L
1,495 SR
Queue Stats
1W - 6L
982 Elo+
Solo
Pele
Pele
Sophilia019
Pele
Level 65
God Stats
1W - 7L
1,290 SR
Queue Stats
24W - 34L
1,394 Elo+
Party 1
Merlin
Merlin
genjutsuser
Merlin
Level 121
God Stats
6W - 12L
1,431 SR
Queue Stats
223W - 251L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 0 / 8
9,024
752
10,356
11,511
10,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 1 / 6
8,524
710
8,495
6,362
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
14
5 / 0 / 5
8,752
729
6,810
8,202
3,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Juice-JuJu16
Cthulhu
10
0 / 5 / 1
6,944
579
3,523
12,618
6,026
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 0
7,281
607
4,778
9,401
3,356
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
11
0 / 2 / 1
7,119
593
10,576
8,483
3,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
12
Kills
1
1
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
8
8
W
3
1
6
6
L
Cthulhu
Juice-JuJu16
Cthulhu
0
5
1
0.1
W
Awilix
5
0
5
7.5
L
1
5
0
0.2
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,661
Damage
18,877
26,075
Taken
30,502
15,691
Mitigated
12,540
7,682
Healing
4,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,356
941
0
4,212
11,511
10,226
138
5,773
5,738
0
30,674
W
8,495
188
51
2,327
6,362
2,226
320
4,577
1,785
24,358
0
L
Cthulhu
Juice-JuJu16
Cthulhu
3,523
140
294
1,854
12,618
6,026
75
3,276
8,653
21,121
0
W
Awilix
6,810
1,896
0
1,092
8,202
3,239
888
4,171
4,031
0
26,098
L
4,778
346
0
1,174
9,401
3,356
0
2,086
6,903
0
22,594
L
Merlin
10,576
201
0
1,092
8,483
3,158
0
3,057
4,721
27,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,300
Gold Earned
21,344
142
Minions Killed
119
8
Camps Cleared
4
788,152
Distance Traveled
697,440
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,024
752
48
4
4
270,059
3
W
Janus
8,524
710
44
4
1
229,877
2
L
Cthulhu
6,944
579
29
2
1
232,801
0
W
Awilix
8,752
729
50
4
3
288,216
1
L
Pele
7,281
607
47
4
3
229,586
3
L
Merlin
7,119
593
43
4
0
235,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role