Player Matchup

Zeus
Zeus
BigZippyDaddy
Zeus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 62L
1,612 Elo+
Party 2
Cliodhna
Cliodhna
Rocketman9613
Cliodhna
Level 136
God Stats
2W - 4L
1,462 SR
Queue Stats
225W - 165L
1,637 Elo+
Party 2
Artio
Artio
Ubbsey
Artio
Level 49
God Stats
0W - 2L
1,152 SR
Queue Stats
53W - 63L
1,501 Elo+
Party 2
Team Averages
Level 94
1,372 SR
1,583 Elo+

VS

Team Averages
Level 134
1,643 SR
1,542 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Astrotyme
Vamana
Level 101
God Stats
17W - 6L
1,793 SR
Queue Stats
998W - 1,016L
1,568 Elo+
Party 1
Thor
Thor
Ayka
Thor
Level 158
God Stats
53W - 42L
1,636 SR
Queue Stats
256W - 241L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 1
10,007
625
7,444
9,739
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Rocketman9613
Cliodhna
13
1 / 6 / 1
9,261
579
13,486
13,960
5,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Ubbsey
Artio
12
0 / 4 / 3
9,485
593
2,498
16,164
16,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 3 / 11
10,783
674
17,233
12,123
4,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
Astrotyme
Vamana
17
8 / 1 / 6
11,070
692
15,138
19,205
17,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
Ayka
Thor
7
5 / 1 / 1
8,850
553
3,134
2,584
802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
16
16
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
3
11
2.83
W
Vamana
Astrotyme
Vamana
8
1
6
11
W
Thor
Ayka
Thor
5
1
1
5.5
L
3
6
1
0.58
L
Cliodhna
Rocketman9613
Cliodhna
1
6
1
0.25
L
Artio
Ubbsey
Artio
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,428
Damage
35,505
39,863
Taken
33,912
24,870
Mitigated
22,854
8,414
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
17,233
866
0
3,952
12,123
4,475
708
3,508
8,382
60,913
0
W
Vamana
Astrotyme
Vamana
15,138
5,401
0
6,776
19,205
17,577
330
5,438
13,378
5,702
33,767
W
Thor
Ayka
Thor
3,134
745
0
1,043
2,584
802
0
893
1,595
0
6,057
L
7,444
856
0
759
9,739
3,338
0
5,216
4,523
27,362
0
L
Cliodhna
Rocketman9613
Cliodhna
13,486
1,471
0
3,998
13,960
5,212
0
5,099
8,861
0
43,421
L
Artio
Ubbsey
Artio
2,498
492
575
3,082
16,164
16,320
0
9,080
7,084
8,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
30,703
168
Minions Killed
165
5
Camps Cleared
7
852,226
Distance Traveled
680,241
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,783
674
115
7
4
284,609
2
W
Vamana
11,070
692
42
3
1
327,481
0
W
Thor
8,850
553
8
1
2
68,151
0
L
Zeus
10,007
625
63
4
0
248,198
4
L
Cliodhna
9,261
579
83
5
5
315,684
5
L
Artio
9,485
593
22
1
0
288,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role