Player Matchup

Hercules
Hercules
Goaliegamer1
Hercules
Level 128
God Stats
1W - 0L
1,727 SR
Queue Stats
30W - 14L
1,860 Elo+
Party 2
Ra
Ra
MrDeegan
Ra
Level 29
God Stats
2W - 0L
1,549 SR
Queue Stats
38W - 5L
1,944 Elo+
Party 2
Freya
Freya
PantherX82
Freya
Level 124
God Stats
111W - 147L
1,527 SR
Queue Stats
131W - 174L
1,414 Elo+
Solo
Tsukuyomi
Tsukuyomi
yourahizardwarry
Tsukuyomi
Level 33
God Stats
5W - 0L
1,855 SR
Queue Stats
19W - 5L
1,758 Elo+
Party 2
Team Averages
Level 79
1,664 SR
1,744 Elo+

VS

Team Averages
Level 107
1,559 SR
1,612 Elo+
Jing Wei
Jing Wei
FyahStatah
Jing Wei
Level 30
God Stats
0W - 1L
1,295 SR
Queue Stats
28W - 19L
1,731 Elo+
Party 1
Kuzenbo
Kuzenbo
Mocut
Kuzenbo
Level 127
God Stats
0W - 1L
1,691 SR
Queue Stats
80W - 75L
1,653 Elo+
Party 1
Baron Samedi
Baron Samedi
Wahooligan
Baron Samedi
Level 144
God Stats
1W - 3L
1,620 SR
Queue Stats
103W - 101L
1,590 Elo+
Party 1
Ne Zha
Ne Zha
spidermonkey05
Ne Zha
Level 126
God Stats
14W - 16L
1,630 SR
Queue Stats
289W - 335L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Goaliegamer1
Hercules
18
2 / 2 / 11
13,004
813
14,328
24,535
27,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 2 / 6
13,539
846
19,857
13,771
8,588
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
19
8 / 5 / 7
13,249
828
16,522
16,308
6,798
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
19
5 / 4 / 5
13,232
827
19,253
14,377
5,753
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FyahStatah
Jing Wei
16
1 / 7 / 5
10,664
667
12,133
15,189
5,939
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Mocut
Kuzenbo
17
1 / 6 / 6
11,479
717
9,593
28,852
37,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Wahooligan
Baron Samedi
18
4 / 6 / 3
11,360
710
14,484
19,443
9,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
6 / 5 / 2
12,049
753
12,305
15,252
6,858
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
24
Kills
12
13
Deaths
24
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
FyahStatah
Jing Wei
1
7
5
0.5
W
Hercules
Goaliegamer1
Hercules
2
2
11
3.75
L
Kuzenbo
Mocut
Kuzenbo
1
6
6
0.67
W
9
2
6
6
W
Freya
8
5
7
2.3
L
Baron Samedi
Wahooligan
Baron Samedi
4
6
3
0.92
L
6
5
2
1.4
W
Tsukuyomi
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,960
Damage
48,515
68,991
Taken
78,736
48,956
Mitigated
59,797
30,231
Healing
20,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
FyahStatah
Jing Wei
12,133
7,279
0
1,496
15,189
5,939
610
5,705
9,484
0
44,986
W
Hercules
Goaliegamer1
Hercules
14,328
4,751
2,650
9,330
24,535
27,817
570
7,751
16,784
395
34,210
L
Kuzenbo
Mocut
Kuzenbo
9,593
2,938
714
8,130
28,852
37,580
132
14,602
14,250
24,242
0
W
19,857
2,217
3,091
5,999
13,771
8,588
1,440
4,862
8,909
70,975
0
W
Freya
16,522
5,635
129
4,525
16,308
6,798
1,216
5,514
10,794
54,610
0
L
Baron Samedi
Wahooligan
Baron Samedi
14,484
673
1,173
5,230
19,443
9,420
35
7,983
11,460
39,185
0
L
12,305
2,353
587
3,125
15,252
6,858
0
8,825
6,427
0
37,860
W
Tsukuyomi
19,253
5,314
0
4,507
14,377
5,753
2,472
7,022
7,355
0
72,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,024
Gold Earned
45,552
318
Minions Killed
219
20
Camps Cleared
8
1,252,409
Distance Traveled
1,171,025
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,664
667
74
5
2
292,244
1
W
Hercules
13,004
813
51
3
2
313,188
1
L
Kuzenbo
11,479
717
27
2
2
303,108
0
W
Ra
13,539
846
104
7
6
337,495
1
W
Freya
13,249
828
69
4
3
263,394
1
L
Baron Samedi
11,360
710
47
3
1
276,052
3
L
Ne Zha
12,049
753
71
4
3
299,621
4
W
Tsukuyomi
13,232
827
94
6
9
338,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role