Player Matchup

Ares
Ares
JsoakwerGamer1
Ares
Level 24
God Stats
5W - 0L
1,500 SR
Queue Stats
72W - 64L
1,604 Elo+
Solo
Neith
Neith
LepperSasuke
Neith
Level 16
God Stats
32W - 40L
1,539 SR
Queue Stats
85W - 90L
1,511 Elo+
Solo
Nemesis
Nemesis
MajikFluph
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,597 Elo+
Solo
Gilgamesh
Gilgamesh
SaintOhana
Gilgamesh
Level 17
God Stats
26W - 41L
1,383 SR
Queue Stats
76W - 79L
1,353 Elo+
Solo
Raijin
Raijin
honeyed-sunshine
Raijin
Level 5
God Stats
4W - 2L
1,500 SR
Queue Stats
58W - 55L
1,494 Elo+
Solo
Team Averages
Level 14
1,484 SR
1,512 Elo+

VS

Team Averages
Level 29
1,310 SR
1,345 Elo+
Morgan Le Fay
Morgan Le Fay
BimPapi246
Morgan Le Fay
Level 25
God Stats
10W - 9L
1,159 SR
Queue Stats
36W - 37L
1,178 Elo+
Party 1
Hachiman
Hachiman
alec4477
Hachiman
Level 57
God Stats
1W - 4L
1,345 SR
Queue Stats
27W - 30L
1,381 Elo+
Party 1
Tsukuyomi
Tsukuyomi
krtpower97
Tsukuyomi
Level 18
God Stats
1W - 2L
1,479 SR
Queue Stats
2W - 5L
1,292 Elo+
Party 1
Cthulhu
Cthulhu
topformm
Cthulhu
Level 17
God Stats
0W - 1L
1,254 SR
Queue Stats
2W - 7L
1,270 Elo+
Party 1
Osiris
Osiris
xkayseamonster
Osiris
Level 29
God Stats
1W - 3L
1,312 SR
Queue Stats
131W - 120L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 21
13,509
520
12,724
22,693
33,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
22 / 3 / 9
16,134
621
34,656
22,188
10,876
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
MajikFluph
Nemesis
20
13 / 2 / 10
15,130
582
21,290
22,232
10,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Gilgamesh
SaintOhana
Gilgamesh
20
6 / 5 / 3
14,277
549
6,602
19,034
15,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 1 / 7
15,000
577
18,153
22,743
12,160
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BimPapi246
Morgan Le Fay
15
2 / 8 / 1
9,766
376
11,769
20,511
7,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
alec4477
Hachiman
15
2 / 14 / 3
9,838
378
10,232
21,059
6,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
krtpower97
Tsukuyomi
14
3 / 13 / 3
10,541
405
13,355
20,153
8,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
topformm
Cthulhu
15
1 / 11 / 5
10,489
403
6,878
30,942
33,774
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
8 / 6 / 3
12,586
484
20,918
25,189
24,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
31
52
Kills
16
16
Deaths
52
50
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BimPapi246
Morgan Le Fay
2
8
1
0.31
W
2
5
21
2.5
W
22
3
9
8.83
W
Nemesis
MajikFluph
Nemesis
13
2
10
9
W
Gilgamesh
SaintOhana
Gilgamesh
6
5
3
1.5
L
Hachiman
alec4477
Hachiman
2
14
3
0.25
W
9
1
7
12.5
L
Tsukuyomi
krtpower97
Tsukuyomi
3
13
3
0.35
L
Cthulhu
topformm
Cthulhu
1
11
5
0.32
L
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,425
Damage
63,152
108,890
Taken
117,854
82,153
Mitigated
79,738
31,520
Healing
19,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BimPapi246
Morgan Le Fay
11,769
597
672
5,545
20,511
7,139
703
3,711
16,800
49,771
0
W
12,724
935
0
1,932
22,693
33,703
289
4,959
17,734
27,460
0
W
34,656
16,642
0
9,737
22,188
10,876
6,278
5,779
16,409
0
155,280
W
Nemesis
MajikFluph
Nemesis
21,290
10,868
0
2,259
22,232
10,295
939
4,775
17,457
0
128,640
W
Gilgamesh
SaintOhana
Gilgamesh
6,602
1,782
0
7,608
19,034
15,119
2,865
1,348
17,686
0
86,319
L
Hachiman
alec4477
Hachiman
10,232
7,928
0
1,894
21,059
6,022
30
4,134
16,925
0
49,820
W
18,153
1,759
186
9,798
22,743
12,160
2,296
3,254
19,489
113,375
0
L
Tsukuyomi
krtpower97
Tsukuyomi
13,355
2,150
487
1,260
20,153
8,354
728
7,104
12,874
0
53,504
L
Cthulhu
topformm
Cthulhu
6,878
1,086
430
3,717
30,942
33,774
0
8,610
22,277
36,733
0
L
20,918
8,721
0
5,715
25,189
24,449
0
7,318
17,321
0
91,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,050
Gold Earned
53,220
654
Minions Killed
427
0
Camps Cleared
0
2,400,908
Distance Traveled
2,169,767
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,766
376
80
3
0
428,834
5
W
Ares
13,509
520
18
1
0
455,670
2
W
Neith
16,134
621
191
7
0
442,912
0
W
Nemesis
15,130
582
145
6
0
567,470
4
W
Gilgamesh
14,277
549
134
5
0
477,088
0
L
Hachiman
9,838
378
92
4
0
401,229
0
W
Raijin
15,000
577
166
6
0
457,768
11
L
Tsukuyomi
10,541
405
69
3
0
479,928
2
L
Cthulhu
10,489
403
55
2
0
434,619
0
L
Osiris
12,586
484
131
5
0
425,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role