Player Matchup

Danzaburou
Danzaburou
Rabbitse
Danzaburou
Level 69
God Stats
24W - 23L
1,448 SR
Queue Stats
145W - 155L
1,455 Elo+
Party 2
Chiron
Chiron
Reecespieces07
Chiron
Level 50
God Stats
27W - 28L
1,526 SR
Queue Stats
106W - 125L
1,458 Elo+
Party 2
Loki
Loki
SnagGodXO
Loki
Level 23
God Stats
2W - 7L
1,393 SR
Queue Stats
33W - 40L
1,414 Elo+
Party 2
Ymir
Ymir
anotherchamp
Ymir
Level 63
God Stats
12W - 10L
1,620 SR
Queue Stats
116W - 128L
1,463 Elo+
Party 2
Ra
Ra
juiceboxbruh
Ra
Level 27
God Stats
2W - 7L
1,331 SR
Queue Stats
62W - 71L
1,431 Elo+
Party 2
Team Averages
Level 46
1,463 SR
1,444 Elo+

VS

Team Averages
Level 88
1,530 SR
1,469 Elo+
Cerberus
Cerberus
ImEfan
Cerberus
Level 56
God Stats
12W - 16L
1,614 SR
Queue Stats
28W - 32L
1,504 Elo+
Party 1
Mulan
Mulan
Shortstop2018
Mulan
Level 147
God Stats
16W - 10L
1,550 SR
Queue Stats
130W - 122L
1,542 Elo+
Party 1
Hera
Hera
kebous
Hera
Level 62
God Stats
8W - 8L
1,551 SR
Queue Stats
157W - 169L
1,387 Elo+
Solo
Cupid
Cupid
riteinureye
Cupid
Level 154
God Stats
5W - 5L
1,398 SR
Queue Stats
103W - 119L
1,406 Elo+
Solo
Fenrir
Fenrir
sharxLive
Fenrir
Level 19
God Stats
27W - 21L
1,537 SR
Queue Stats
45W - 51L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Rabbitse
Danzaburou
11
1 / 5 / 3
7,079
416
9,002
11,154
2,775
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 7 / 1
7,986
470
6,735
13,244
4,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
12
1 / 6 / 1
7,241
426
1,879
10,315
2,701
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
2 / 3 / 2
6,755
397
5,020
13,489
7,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 7 / 0
7,835
461
5,215
11,389
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ImEfan
Cerberus
13
2 / 2 / 13
8,813
518
4,478
11,369
9,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
6 / 1 / 5
10,816
636
13,679
14,076
11,454
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
kebous
Hera
15
4 / 1 / 7
9,485
558
9,287
4,740
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 3 / 2
8,847
520
6,754
8,921
2,740
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
sharxLive
Fenrir
16
11 / 1 / 4
10,231
602
9,799
10,651
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
8
Kills
27
28
Deaths
8
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ImEfan
Cerberus
2
2
13
4.25
L
Danzaburou
Rabbitse
Danzaburou
1
5
3
0.5
L
1
7
1
0.21
W
6
1
5
8.5
L
Loki
1
6
1
0.25
L
2
3
2
1
L
3
7
0
0.43
W
Hera
kebous
Hera
4
1
7
7.5
W
4
3
2
1.67
W
Fenrir
sharxLive
Fenrir
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,851
Damage
43,997
59,591
Taken
49,757
20,517
Mitigated
29,865
12,700
Healing
18,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ImEfan
Cerberus
4,478
518
0
2,472
11,369
9,219
783
2,717
8,652
22,703
0
L
Danzaburou
Rabbitse
Danzaburou
9,002
3,003
0
3,247
11,154
2,775
819
4,571
6,583
0
46,233
L
6,735
2,536
38
3,124
13,244
4,275
0
1,298
11,822
0
44,789
W
13,679
1,110
0
7,311
14,076
11,454
1,843
2,203
11,873
0
74,358
L
Loki
1,879
476
0
2,974
10,315
2,701
0
1,240
9,075
0
40,482
L
5,020
1,211
0
1,180
13,489
7,335
216
3,744
9,745
26,023
0
L
5,215
438
351
1,786
11,389
3,431
0
3,196
8,193
40,559
0
W
Hera
kebous
Hera
9,287
1,506
0
1,588
4,740
1,772
1,103
1,066
3,674
61,746
0
W
6,754
3,637
53
3,455
8,921
2,740
2,121
2,404
6,517
0
58,092
W
Fenrir
sharxLive
Fenrir
9,799
3,024
0
3,614
10,651
4,680
508
1,845
8,806
0
61,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,896
Gold Earned
48,192
366
Minions Killed
511
0
Camps Cleared
0
1,381,037
Distance Traveled
1,659,606
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,813
518
30
2
0
334,374
4
L
Danzaburou
7,079
416
73
4
0
269,184
4
L
Chiron
7,986
470
95
6
0
264,396
4
W
Mulan
10,816
636
162
10
0
317,227
3
L
Loki
7,241
426
75
4
0
276,473
1
L
Ymir
6,755
397
39
2
0
286,530
5
L
Ra
7,835
461
84
5
0
284,454
0
W
Hera
9,485
558
113
7
0
343,001
1
W
Cupid
8,847
520
113
7
0
299,212
1
W
Fenrir
10,231
602
93
5
0
365,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role