Player Matchup

Thanatos
Thanatos
AIL BigBandz
Thanatos
Level 26
God Stats
5W - 1L
1,908 SR
Queue Stats
94W - 78L
1,593 Elo+
Solo
Bacchus
Bacchus
LNG_xxPotat8xx
Bacchus
Level 17
God Stats
9W - 11L
1,466 SR
Queue Stats
88W - 64L
1,661 Elo+
Solo
Hel
Hel
MajikFluph
Hel
Level 7
God Stats
2W - 0L
1,829 SR
Queue Stats
10W - 7L
1,571 Elo+
Solo
Izanami
Izanami
grootdingus2159
Izanami
Level 28
God Stats
13W - 11L
1,588 SR
Queue Stats
80W - 69L
1,523 Elo+
Solo
Artio
Artio
xXthekilla507Xx
Artio
Level 20
God Stats
10W - 5L
1,651 SR
Queue Stats
358W - 362L
1,664 Elo+
Solo
Team Averages
Level 20
1,688 SR
1,603 Elo+

VS

Team Averages
Level 23
1,580 SR
1,563 Elo+
Susano
Susano
DiazBeFappin
Susano
Level 27
God Stats
4W - 5L
1,637 SR
Queue Stats
137W - 115L
1,633 Elo+
Solo
Sol
Sol
Jackii VI
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Mr crabs bro
Chaac
Level 18
God Stats
31W - 18L
1,687 SR
Queue Stats
31W - 18L
1,646 Elo+
Solo
Cerberus
Cerberus
RICHMADE__TC
Cerberus
Level 27
God Stats
3W - 6L
1,341 SR
Queue Stats
255W - 275L
1,433 Elo+
Solo
Hel
Hel
casprings4
Hel
Level 27
God Stats
36W - 16L
1,732 SR
Queue Stats
272W - 227L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AIL BigBandz
Thanatos
13
4 / 3 / 1
8,126
580
5,627
11,399
4,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 2 / 2
7,864
562
5,525
11,003
11,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 2 / 5
8,020
573
6,050
6,909
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 4
7,867
562
7,941
8,770
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
1 / 1 / 4
8,003
572
7,338
14,397
14,919
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
4 / 1 / 3
8,504
607
4,791
9,801
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

6
2 / 1 / 0
5,382
384
2,380
2,967
738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 1
7,307
522
12,538
15,059
7,883
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
RICHMADE__TC
Cerberus
9
0 / 3 / 2
5,696
407
1,747
10,745
3,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 3 / 1
7,203
515
6,015
8,281
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
11
Kills
8
9
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AIL BigBandz
Thanatos
4
3
1
1.5
L
Susano
4
1
3
5.5
L
2
1
0
2
W
4
2
2
2.5
W
1
2
5
1.75
L
1
3
1
0.5
L
Cerberus
RICHMADE__TC
Cerberus
0
3
2
0.33
L
1
3
1
0.5
W
1
1
4
3
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,481
Damage
27,471
52,478
Taken
46,853
36,070
Mitigated
17,748
29,332
Healing
18,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AIL BigBandz
Thanatos
5,627
1,928
0
9,600
11,399
4,990
0
823
10,576
0
59,460
L
Susano
4,791
1,552
0
4,471
9,801
3,176
0
3,246
6,425
0
50,916
L
2,380
964
0
1,240
2,967
738
294
647
2,320
14,074
2,468
W
5,525
1,097
0
3,156
11,003
11,093
0
3,051
7,952
20,712
0
W
6,050
323
1,962
2,798
6,909
2,201
1,563
2,802
4,107
48,208
0
L
12,538
3,568
0
6,696
15,059
7,883
0
8,123
6,894
0
48,219
L
Cerberus
RICHMADE__TC
Cerberus
1,747
429
651
1,712
10,745
3,728
0
3,012
7,683
16,514
0
L
6,015
167
800
3,277
8,281
2,223
320
3,367
4,618
48,986
0
W
7,941
5,801
342
3,440
8,770
2,867
4,313
2,416
6,354
0
51,045
W
7,338
761
45
7,989
14,397
14,919
590
808
13,589
43,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,880
Gold Earned
34,092
394
Minions Killed
356
0
Camps Cleared
0
1,329,216
Distance Traveled
1,185,603
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,126
580
95
7
0
295,183
4
L
Susano
8,504
607
116
8
0
291,505
2
L
Sol
5,382
384
42
3
0
132,193
0
W
Bacchus
7,864
562
21
2
0
264,894
3
W
Hel
8,020
573
98
7
0
266,164
3
L
Chaac
7,307
522
86
6
0
264,506
0
L
Cerberus
5,696
407
19
1
0
245,217
0
L
Hel
7,203
515
93
7
0
252,182
7
W
Izanami
7,867
562
92
7
0
227,369
0
W
Artio
8,003
572
88
6
0
275,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role