Player Matchup

Hades
Hades
Ace Pog
Hades
Level 15
God Stats
34W - 33L
1,605 SR
Queue Stats
39W - 45L
1,468 Elo+
Party 1
Achilles
Achilles
Clockwork27TH
Achilles
Level 26
God Stats
7W - 12L
1,652 SR
Queue Stats
95W - 103L
1,424 Elo+
Party 1
Medusa
Medusa
JesusPS20
Medusa
Level 16
God Stats
7W - 8L
1,317 SR
Queue Stats
15W - 23L
1,413 Elo+
Solo
Nemesis
Nemesis
Sssskeybroken
Nemesis
Level 120
God Stats
1W - 3L
1,718 SR
Queue Stats
73W - 84L
1,370 Elo+
Party 2
Sol
Sol
kittenviking
Sol
Level 8
God Stats
3W - 2L
1,565 SR
Queue Stats
23W - 16L
1,481 Elo+
Party 2
Team Averages
Level 37
1,571 SR
1,431 Elo+

VS

Team Averages
Level 24
1,498 SR
1,491 Elo+
Nemesis
Nemesis
Henerai
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Tetrahydra
Cthulhu
Level 18
God Stats
18W - 17L
1,435 SR
Queue Stats
23W - 30L
1,245 Elo+
Solo
Fenrir
Fenrir
That1Panther
Fenrir
Level 27
God Stats
7W - 5L
1,555 SR
Queue Stats
165W - 107L
1,707 Elo+
Solo
Anubis
Anubis
WitchyWays
Anubis
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 25L
1,500 Elo+
Party 3
Izanami
Izanami
sikefool
Izanami
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Ace Pog
Hades
7
0 / 5 / 1
4,647
465
2,432
6,879
2,576
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Clockwork27TH
Achilles
5
0 / 2 / 0
4,079
408
888
5,075
3,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
JesusPS20
Medusa
7
0 / 6 / 0
4,386
439
2,344
5,935
1,271
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
10
3 / 3 / 0
5,749
575
5,188
8,360
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 5 / 1
4,391
439
1,154
5,245
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Henerai
Nemesis
10
6 / 1 / 1
6,670
667
3,973
5,574
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Tetrahydra
Cthulhu
10
3 / 0 / 3
5,879
588
2,892
2,582
1,911
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
12
5 / 1 / 2
7,005
701
5,123
5,374
2,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
WitchyWays
Anubis
9
2 / 1 / 1
5,829
583
4,650
4,456
1,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
sikefool
Izanami
10
5 / 0 / 3
6,080
608
3,561
5,055
1,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
21
21
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hades
Ace Pog
Hades
0
5
1
0.1
L
Achilles
Clockwork27TH
Achilles
0
2
0
0
W
Nemesis
Henerai
Nemesis
6
1
1
6.5
L
Medusa
JesusPS20
Medusa
0
6
0
0
L
Nemesis
3
3
0
1
W
Cthulhu
Tetrahydra
Cthulhu
3
0
3
4.5
W
Fenrir
5
1
2
6
W
Anubis
WitchyWays
Anubis
2
1
1
2.5
L
0
5
1
0.1
W
Izanami
sikefool
Izanami
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,006
Damage
20,199
31,494
Taken
23,041
9,961
Mitigated
10,177
6,173
Healing
8,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Ace Pog
Hades
2,432
615
88
1,603
6,879
2,576
0
0
6,879
16,051
0
L
Achilles
Clockwork27TH
Achilles
888
201
0
634
5,075
3,179
0
690
4,385
0
9,036
W
Nemesis
Henerai
Nemesis
3,973
2,282
0
1,189
5,574
2,425
0
312
5,246
0
31,335
L
Medusa
JesusPS20
Medusa
2,344
1,310
0
483
5,935
1,271
0
2,202
3,733
0
22,283
L
Nemesis
5,188
2,636
0
2,594
8,360
1,996
0
2,235
6,125
0
30,061
W
Cthulhu
Tetrahydra
Cthulhu
2,892
247
0
1,102
2,582
1,911
546
53
2,529
23,331
0
W
Fenrir
5,123
2,118
0
2,132
5,374
2,724
0
2,499
2,835
0
32,399
W
Anubis
WitchyWays
Anubis
4,650
229
0
2,397
4,456
1,655
411
639
3,737
28,816
0
L
1,154
551
0
771
5,245
939
0
2,415
2,830
11,327
0
W
Izanami
sikefool
Izanami
3,561
2,495
0
1,976
5,055
1,462
398
59
4,996
0
36,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,252
Gold Earned
31,463
179
Minions Killed
311
0
Camps Cleared
0
859,905
Distance Traveled
883,767
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,647
465
40
4
0
137,005
0
L
Achilles
4,079
408
13
1
0
179,975
4
W
Nemesis
6,670
667
57
6
0
170,047
0
L
Medusa
4,386
439
43
4
0
161,665
1
L
Nemesis
5,749
575
60
6
0
210,169
1
W
Cthulhu
5,879
588
38
4
0
199,060
0
W
Fenrir
7,005
701
80
8
0
187,542
2
W
Anubis
5,829
583
65
7
0
160,696
0
L
Sol
4,391
439
23
2
0
171,091
0
W
Izanami
6,080
608
71
7
0
166,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role