Player Matchup

Cabrakan
Cabrakan
Gold III
DTravis00
Cabrakan
Gold III
Level 121
God Stats
2W - 2L
1,651 SR
Queue Stats
22W - 18L
1,471 MMR
Party 1
Chaac
Chaac
Platinum IV
DarkAngels115
Chaac
Platinum IV
Level 107
God Stats
5W - 5L
1,632 SR
Queue Stats
26W - 18L
1,715 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
TUPAPICAAF
Baron Samedi
Gold I
Level 128
God Stats
3W - 2L
1,704 SR
Queue Stats
39W - 32L
1,600 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,662 SR
1,595 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 107
1,622 SR
1,642 MMR
Sol
Sol
Gold I
APank23
Sol
Gold I
Level 126
God Stats
3W - 3L
1,595 SR
Queue Stats
156W - 143L
1,662 MMR
Party 2
Izanami
Izanami
Platinum V
JiggahhJuice
Izanami
Platinum V
Level 51
God Stats
25W - 16L
1,641 SR
Queue Stats
115W - 98L
1,782 MMR
Party 2
Khepri
Khepri
Gold IV
SQ1 SPAZZ
Khepri
Gold IV
Level 143
God Stats
25W - 16L
1,630 SR
Queue Stats
160W - 186L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DTravis00
Cabrakan
16
7 / 5 / 4
13,538
615
17,067
19,137
12,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
5 / 1 / 5
13,806
628
11,322
19,799
27,365
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
TUPAPICAAF
Baron Samedi
18
1 / 2 / 11
13,356
607
15,462
19,755
20,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
GilgameshNikeMorgan Le FayAthenaPersephone

VS

Bans
KumbhakarnaKuzenboArtemisArtioCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
2 / 5 / 6
13,314
605
15,127
14,969
7,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
JiggahhJuice
Izanami
18
5 / 6 / 3
14,682
667
18,856
18,903
7,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
SQ1 SPAZZ
Khepri
16
1 / 2 / 7
12,976
590
7,623
18,659
31,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
13
Kills
8
8
Deaths
13
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
2
5
6
1
L
Cabrakan
DTravis00
Cabrakan
7
5
4
1.8
L
5
1
5
7.5
W
Izanami
JiggahhJuice
Izanami
5
6
3
1.08
W
Khepri
SQ1 SPAZZ
Khepri
1
2
7
2.25
L
Baron Samedi
TUPAPICAAF
Baron Samedi
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,851
Damage
41,606
58,691
Taken
52,531
60,406
Mitigated
46,646
22,459
Healing
9,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
15,127
3,097
0
4,482
14,969
7,977
1,266
9,987
4,780
59,048
0
L
Cabrakan
DTravis00
Cabrakan
17,067
1,715
0
3,999
19,137
12,260
802
7,504
11,633
47,790
0
L
11,322
746
0
7,535
19,799
27,365
1,218
6,599
13,200
0
64,647
W
Izanami
JiggahhJuice
Izanami
18,856
9,903
0
3,233
18,903
7,621
1,461
10,875
7,820
0
86,608
W
Khepri
SQ1 SPAZZ
Khepri
7,623
204
0
1,649
18,659
31,048
333
11,007
7,262
21,475
0
L
Baron Samedi
TUPAPICAAF
Baron Samedi
15,462
564
2,218
8,707
19,755
20,781
828
9,345
10,410
65,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,700
Gold Earned
40,972
248
Minions Killed
233
13
Camps Cleared
5
1,150,892
Distance Traveled
1,244,089
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,314
605
80
4
4
393,292
3
L
Cabrakan
13,538
615
66
3
5
357,673
0
L
Chaac
13,806
628
87
4
4
443,960
1
W
Izanami
14,682
667
131
6
1
389,922
3
W
Khepri
12,976
590
22
1
0
460,875
7
L
Baron Samedi
13,356
607
95
4
4
349,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role