Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
sextimepart2
Janus
Level 7
God Stats
2W - 6L
1,298 SR
Queue Stats
4W - 10L
1,261 Elo+
Party 2
Izanami
Izanami
snowfrostthe22
Izanami
Level 27
God Stats
1W - 2L
1,495 SR
Queue Stats
47W - 44L
1,403 Elo+
Party 2
Team Averages
Level 47
1,431 SR
1,388 Elo+

VS

Team Averages
Level 77
1,381 SR
1,222 Elo+
Odin
Odin
RUDO48
Odin
Level 47
God Stats
2W - 6L
1,302 SR
Queue Stats
115W - 277L
1,149 Elo+
Party 1
Sol
Sol
cwpcon3
Sol
Level 155
God Stats
14W - 9L
1,541 SR
Queue Stats
392W - 364L
1,485 Elo+
Solo
Fenrir
Fenrir
kronia48
Fenrir
Level 28
God Stats
5W - 34L
1,300 SR
Queue Stats
21W - 116L
1,034 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
5 / 0 / 5
7,540
754
4,096
5,083
3,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 6
6,747
675
2,953
4,472
1,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 1 / 6
7,149
715
9,994
5,425
1,985
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
RUDO48
Odin
10
1 / 2 / 0
6,272
627
2,485
7,299
4,530
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
10
0 / 4 / 1
6,237
624
5,377
7,807
4,593
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
kronia48
Fenrir
8
0 / 5 / 0
5,506
551
2,730
7,271
2,573
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
11
Kills
1
1
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
5
7.5
L
Odin
RUDO48
Odin
1
2
0
0.5
L
Sol
0
4
1
0.13
L
Fenrir
kronia48
Fenrir
0
5
0
0
W
2
0
6
5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,043
Damage
10,592
14,980
Taken
22,377
7,275
Mitigated
11,696
2,902
Healing
3,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,096
1,130
0
638
5,083
3,382
0
1,604
3,479
0
15,423
L
Odin
RUDO48
Odin
2,485
388
0
1,571
7,299
4,530
0
874
6,054
0
5,570
L
Sol
5,377
1,052
72
1,693
7,807
4,593
0
1,455
6,106
29,827
0
L
Fenrir
kronia48
Fenrir
2,730
387
0
302
7,271
2,573
0
847
6,338
0
7,532
W
2,953
357
0
953
4,472
1,908
69
2,268
2,204
11,608
0
W
9,994
7,294
592
719
5,425
1,985
149
2,112
3,313
0
30,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,436
Gold Earned
18,015
110
Minions Killed
76
5
Camps Cleared
4
544,732
Distance Traveled
496,723
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,540
754
30
3
1
192,368
0
L
Odin
6,272
627
17
2
0
179,684
0
L
Sol
6,237
624
42
4
3
162,530
2
L
Fenrir
5,506
551
17
2
1
154,509
0
W
Janus
6,747
675
12
1
1
177,359
2
W
Izanami
7,149
715
68
7
3
175,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role