Player Matchup

Cabrakan
Cabrakan
Gold III
DTravis00
Cabrakan
Gold III
Level 121
God Stats
2W - 2L
1,532 SR
Queue Stats
22W - 18L
1,412 MMR
Party 1
Chaac
Chaac
Platinum IV
DarkAngels115
Chaac
Platinum IV
Level 107
God Stats
5W - 5L
1,548 SR
Queue Stats
26W - 18L
1,656 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
TUPAPICAAF
Baron Samedi
Gold I
Level 128
God Stats
3W - 2L
1,670 SR
Queue Stats
39W - 32L
1,541 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,584 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,673 SR
1,514 MMR
Vulcan
Vulcan
Gold II
IiTzMbelloI
Vulcan
Gold II
Level 105
God Stats
3W - 2L
1,770 SR
Queue Stats
76W - 76L
1,528 MMR
Solo
Ganesha
Ganesha
Gold IV
Kenny Coloma
Ganesha
Gold IV
Level 118
God Stats
3W - 5L
1,633 SR
Queue Stats
97W - 106L
1,534 MMR
Solo
Medusa
Medusa
Gold IV
SQ1 SPAZZ
Medusa
Gold IV
Level 143
God Stats
37W - 26L
1,616 SR
Queue Stats
160W - 186L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DTravis00
Cabrakan
18
8 / 8 / 8
14,171
675
20,144
26,577
14,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
7 / 2 / 14
14,607
696
18,765
19,216
23,810
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Baron Samedi
TUPAPICAAF
Baron Samedi
19
6 / 4 / 14
14,680
699
18,411
18,556
17,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
GilgameshMorgan Le FayKuzenboAthenaKumbhakarna

VS

Bans
AphroditePersephoneDanzaburouKukulkanChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
19
8 / 4 / 5
14,652
698
27,039
15,583
7,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Kenny Coloma
Ganesha
14
0 / 11 / 11
11,767
560
13,202
31,716
48,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
SQ1 SPAZZ
Medusa
16
6 / 6 / 8
13,343
635
13,632
18,790
9,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
38
21
Kills
14
14
Deaths
21
36
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
DTravis00
Cabrakan
8
8
8
1.5
W
7
2
14
7
L
Vulcan
8
4
5
2.63
L
Ganesha
Kenny Coloma
Ganesha
0
11
11
0.5
L
Medusa
SQ1 SPAZZ
Medusa
6
6
8
1.67
W
Baron Samedi
TUPAPICAAF
Baron Samedi
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,320
Damage
53,873
64,349
Taken
66,089
55,948
Mitigated
64,702
23,831
Healing
7,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
DTravis00
Cabrakan
20,144
2,473
0
4,426
26,577
14,376
485
16,839
9,325
40,415
0
W
18,765
3,710
0
7,142
19,216
23,810
0
11,798
7,104
0
61,364
L
Vulcan
27,039
9,676
0
2,815
15,583
7,307
520
9,296
6,069
69,967
0
L
Ganesha
Kenny Coloma
Ganesha
13,202
1,155
0
1,702
31,716
48,174
0
17,722
13,446
34,443
0
L
Medusa
SQ1 SPAZZ
Medusa
13,632
4,171
0
3,087
18,790
9,221
805
11,671
6,891
0
61,327
W
Baron Samedi
TUPAPICAAF
Baron Samedi
18,411
875
4,215
8,048
18,556
17,762
718
11,350
6,805
67,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,458
Gold Earned
39,762
246
Minions Killed
232
10
Camps Cleared
8
1,155,315
Distance Traveled
1,118,545
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
14,171
675
60
3
3
360,833
2
W
Chaac
14,607
696
73
3
5
429,791
3
L
Vulcan
14,652
698
125
6
3
376,386
3
L
Ganesha
11,767
560
7
0
1
339,400
3
L
Medusa
13,343
635
100
5
4
402,759
12
W
Baron Samedi
14,680
699
113
5
2
364,691
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role