Player Matchup

Cthulhu
Cthulhu
Gold I
Dabep
Cthulhu
Gold I
Level 148
God Stats
7W - 5L
1,560 SR
Queue Stats
63W - 51L
1,849 MMR
Party 2
Raijin
Raijin
Platinum III
GothVampireHoe
Raijin
Platinum III
Level 157
God Stats
4W - 5L
1,612 SR
Queue Stats
48W - 43L
1,758 MMR
Solo
Fafnir
Fafnir
Gold I
HydroOxigen
Fafnir
Gold I
Level 68
God Stats
3W - 6L
1,775 SR
Queue Stats
138W - 134L
1,718 MMR
Solo
Ullr
Ullr
Platinum V
WatchGTRS0
Ullr
Platinum V
Level 67
God Stats
3W - 3L
1,718 SR
Queue Stats
66W - 65L
1,767 MMR
Solo
Susano
Susano
Gold III
pacmare
Susano
Gold III
Level 108
God Stats
2W - 3L
1,586 SR
Queue Stats
33W - 32L
1,649 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 110
1,650 SR
1,748 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,682 SR
1,746 MMR
Sylvanus
Sylvanus
Platinum IV
Barush987
Sylvanus
Platinum IV
Level 152
God Stats
23W - 18L
1,605 SR
Queue Stats
393W - 399L
1,729 MMR
Solo
Odin
Odin
Gold V
CombatKill2134
Odin
Gold V
Level 158
God Stats
1W - 0L
1,935 SR
Queue Stats
11W - 5L
1,727 MMR
Solo
Scylla
Scylla
Platinum IV
Curiosittty
Scylla
Platinum IV
Level 77
God Stats
8W - 9L
1,560 SR
Queue Stats
258W - 253L
1,799 MMR
Party 1
Izanami
Izanami
Platinum V
XxRayCismxX
Izanami
Platinum V
Level 146
God Stats
2W - 1L
1,667 SR
Queue Stats
162W - 161L
1,768 MMR
Party 1
Ravana
Ravana
Platinum V
bearlybarleybear
Ravana
Platinum V
Level 160
God Stats
3W - 0L
1,644 SR
Queue Stats
141W - 135L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dabep
Cthulhu
17
0 / 2 / 5
10,788
514
12,120
14,884
18,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 6 / 3
9,885
471
8,745
16,009
4,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
15
3 / 1 / 3
10,184
485
5,756
16,156
21,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
2 / 2 / 3
11,199
533
8,525
11,065
4,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
pacmare
Susano
18
8 / 6 / 0
11,443
545
11,466
16,606
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ArtioGebTiamatPersephoneMorgan Le Fay

VS

Bans
LokiSetKhepriCamazotzTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Barush987
Sylvanus
17
2 / 2 / 9
10,201
486
7,004
14,535
15,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
2 / 0 / 7
12,578
599
10,952
16,781
17,776
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
18
1 / 5 / 5
11,359
541
9,819
11,342
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
XxRayCismxX
Izanami
20
4 / 2 / 1
12,834
611
12,243
11,884
4,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
8 / 4 / 3
12,153
579
12,722
12,523
5,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
13
Kills
17
17
Deaths
13
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Barush987
Sylvanus
2
2
9
3.25
W
2
0
7
5.5
W
Scylla
1
5
5
0.7
L
Cthulhu
Dabep
Cthulhu
0
2
5
1.25
L
0
6
3
0.25
L
Fafnir
3
1
3
4.5
L
2
2
3
1.75
W
Izanami
XxRayCismxX
Izanami
4
2
1
2.25
W
8
4
3
2.38
L
Susano
pacmare
Susano
8
6
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,612
Damage
52,740
74,720
Taken
67,065
55,547
Mitigated
45,961
14,628
Healing
24,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Barush987
Sylvanus
7,004
1,599
4,338
5,974
14,535
15,004
715
6,569
7,322
27,666
0
W
10,952
2,870
0
4,680
16,781
17,776
128
7,765
7,729
11,084
90,093
W
Scylla
9,819
1,012
67
2,639
11,342
3,310
0
2,666
8,564
94,246
0
L
Cthulhu
Dabep
Cthulhu
12,120
425
149
2,458
14,884
18,200
0
5,078
9,715
74,774
0
L
8,745
707
0
1,785
16,009
4,881
0
4,462
11,377
79,880
0
L
Fafnir
5,756
1,442
0
3,379
16,156
21,850
49
5,049
10,841
23,162
0
L
8,525
3,398
0
3,310
11,065
4,106
0
1,359
9,706
0
103,575
W
Izanami
XxRayCismxX
Izanami
12,243
8,807
0
2,811
11,884
4,171
2,989
3,647
8,075
0
125,470
W
12,722
4,295
0
4,091
12,523
5,700
0
3,676
8,676
0
103,270
L
Susano
pacmare
Susano
11,466
3,502
0
3,547
16,606
6,510
0
3,078
13,484
0
76,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,499
Gold Earned
59,125
721
Minions Killed
854
0
Camps Cleared
0
2,111,322
Distance Traveled
2,168,787
21
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,201
486
33
2
0
419,974
13
W
Odin
12,578
599
218
10
0
475,883
9
W
Scylla
11,359
541
212
10
0
406,781
2
L
Cthulhu
10,788
514
180
9
0
463,977
5
L
Raijin
9,885
471
158
8
0
387,454
3
L
Fafnir
10,184
485
30
1
0
438,376
10
L
Ullr
11,199
533
216
10
0
379,616
0
W
Izanami
12,834
611
234
11
0
399,339
5
W
Ravana
12,153
579
157
7
0
466,810
11
L
Susano
11,443
545
137
7
0
441,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role