Player Matchup

Geb
Geb
Arrivederci8921
Geb
Level 29
God Stats
4W - 0L
1,792 SR
Queue Stats
39W - 30L
1,549 Elo+
Party 1
Merlin
Merlin
RonnieBoi
Merlin
Level 108
God Stats
15W - 7L
1,654 SR
Queue Stats
194W - 162L
1,568 Elo+
Party 1
Mulan
Mulan
xDr ThugNastyx
Mulan
Level 118
God Stats
46W - 30L
1,625 SR
Queue Stats
426W - 393L
1,635 Elo+
Party 1
Team Averages
Level 85
1,690 SR
1,584 Elo+

VS

Team Averages
Level 23
1,564 SR
1,315 Elo+
Neith
Neith
EastDrake876117
Neith
Level 11
God Stats
1W - 3L
1,642 SR
Queue Stats
4W - 6L
1,266 Elo+
Solo
Khepri
Khepri
Noble17xPR
Khepri
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 43L
1,328 Elo+
Party 2
Tiamat
Tiamat
xPRxB3N0467x
Tiamat
Level 29
God Stats
2W - 5L
1,551 SR
Queue Stats
15W - 21L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 7
8,183
629
4,794
11,977
9,088
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
RonnieBoi
Merlin
14
6 / 0 / 4
9,124
702
11,935
6,620
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 0 / 8
8,366
644
3,607
9,172
5,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
7,454
573
7,665
11,329
3,458
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Noble17xPR
Khepri
12
3 / 2 / 1
8,374
644
3,952
6,791
4,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
13
1 / 2 / 3
7,987
614
7,707
5,376
2,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
4
4
Deaths
10
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
L
0
6
4
0.33
L
Khepri
Noble17xPR
Khepri
3
2
1
1.75
W
Merlin
RonnieBoi
Merlin
6
0
4
8
W
2
0
8
6
L
Tiamat
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,336
Damage
19,324
27,769
Taken
23,496
16,783
Mitigated
10,635
3,307
Healing
4,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,794
257
0
0
11,977
9,088
101
4,764
7,213
20,809
0
L
7,665
3,083
0
2,478
11,329
3,458
0
7,286
3,555
0
22,893
L
Khepri
Noble17xPR
Khepri
3,952
355
144
399
6,791
4,953
0
5,183
1,239
16,765
0
W
Merlin
RonnieBoi
Merlin
11,935
415
0
1,965
6,620
2,332
0
2,360
4,260
41,196
0
W
3,607
952
0
1,342
9,172
5,363
26
4,753
4,419
0
16,739
L
Tiamat
7,707
1,060
60
1,207
5,376
2,224
54
3,571
1,683
35,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,673
Gold Earned
23,815
171
Minions Killed
138
5
Camps Cleared
4
731,315
Distance Traveled
585,322
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,183
629
27
2
0
231,259
2
L
Neith
7,454
573
41
3
2
187,157
3
L
Khepri
8,374
644
32
2
1
199,723
1
W
Merlin
9,124
702
97
7
3
233,639
4
W
Mulan
8,366
644
47
4
2
266,417
0
L
Tiamat
7,987
614
65
5
1
198,442
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role