Player Matchup

Sun Wukong
Sun Wukong
TaKodeLusT
Sun Wukong
Level 83
God Stats
4W - 3L
1,615 SR
Queue Stats
250W - 232L
1,399 Elo+
Party 2
Agni
Agni
TheKiller49_
Agni
Level 24
God Stats
4W - 1L
1,859 SR
Queue Stats
23W - 50L
1,250 Elo+
Solo
Cupid
Cupid
bebelamaquina
Cupid
Level 23
God Stats
8W - 10L
1,582 SR
Queue Stats
40W - 49L
1,372 Elo+
Party 2
Team Averages
Level 43
1,685 SR
1,340 Elo+

VS

Team Averages
Level 80
1,628 SR
1,517 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
xXprojesseXx
Sol
Level 106
God Stats
2W - 0L
1,884 SR
Queue Stats
177W - 162L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TaKodeLusT
Sun Wukong
12
1 / 5 / 3
8,126
625
7,899
13,774
10,088
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 7 / 1
8,806
677
4,181
8,600
2,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 5 / 3
7,554
581
8,072
11,900
3,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
5 / 3 / 10
9,678
744
10,312
10,992
4,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
 
Ymir
11
0 / 0 / 8
8,623
663
1,849
7,429
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
12 / 1 / 4
10,778
829
18,495
11,824
5,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
17
17
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
3
10
3.33
W
Ymir
 
Ymir
0
0
8
4
L
Sun Wukong
TaKodeLusT
Sun Wukong
1
5
3
0.5
L
3
7
1
0.5
L
0
5
3
0.3
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,152
Damage
30,656
34,274
Taken
30,245
16,649
Mitigated
18,628
5,673
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,312
4,715
0
3,901
10,992
4,384
213
2,041
8,951
0
24,197
W
Ymir
 
Ymir
1,849
433
0
1,256
7,429
9,199
398
862
6,567
4,952
0
L
Sun Wukong
TaKodeLusT
Sun Wukong
7,899
2,037
0
1,385
13,774
10,088
0
6,773
7,001
0
27,497
L
4,181
483
0
706
8,600
2,648
0
6,273
2,327
13,143
0
L
8,072
2,820
207
3,375
11,900
3,913
0
6,055
5,845
0
26,673
W
18,495
7,491
0
6,369
11,824
5,045
278
1,978
9,846
58,100
5,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,486
Gold Earned
29,079
119
Minions Killed
130
5
Camps Cleared
5
619,443
Distance Traveled
688,456
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,678
744
19
1
1
229,583
2
W
Ymir
8,623
663
8
1
0
226,363
0
L
Sun Wukong
8,126
625
64
5
1
240,540
1
L
Agni
8,806
677
18
1
1
158,401
0
L
Cupid
7,554
581
37
3
3
220,502
2
W
Sol
10,778
829
103
8
4
232,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role