Player Matchup

Anhur
Anhur
Jagerslays
Anhur
Level 125
God Stats
1W - 2L
1,514 SR
Queue Stats
63W - 59L
1,542 Elo+
Solo
Sylvanus
Sylvanus
Sergeant102
Sylvanus
Level 129
God Stats
5W - 3L
1,552 SR
Queue Stats
176W - 204L
1,582 Elo+
Solo
Awilix
Awilix
Smegoal-
Awilix
Level 121
God Stats
195W - 159L
1,578 SR
Queue Stats
317W - 319L
1,584 Elo+
Solo
Team Averages
Level 125
1,548 SR
1,570 Elo+

VS

Team Averages
Level 72
1,484 SR
1,552 Elo+
Ah Puch
Ah Puch
NephiIimRising
Ah Puch
Level 83
God Stats
2W - 1L
1,594 SR
Queue Stats
45W - 37L
1,652 Elo+
Party 1
Chaac
Chaac
SupSyy
Chaac
Level 85
God Stats
4W - 2L
1,708 SR
Queue Stats
59W - 47L
1,657 Elo+
Party 1
Hel
Hel
XxUnd3ad_Om3nxX
Hel
Level 47
God Stats
0W - 4L
1,150 SR
Queue Stats
118W - 183L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
5 / 1 / 9
10,845
723
11,001
11,469
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Sergeant102
Sylvanus
12
1 / 2 / 10
9,462
631
8,096
13,100
14,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Smegoal-
Awilix
16
11 / 3 / 6
11,455
764
19,892
14,074
6,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
9,203
614
9,116
15,840
8,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
SupSyy
Chaac
13
4 / 7 / 2
9,992
666
15,414
17,503
13,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 5 / 5
8,260
551
4,847
11,640
2,091
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
6
6
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
5
1
9
9.5
L
2
5
4
0.8
W
Sylvanus
Sergeant102
Sylvanus
1
2
10
3
W
Awilix
Smegoal-
Awilix
11
3
6
4.67
L
Chaac
SupSyy
Chaac
4
7
2
0.71
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,989
Damage
29,377
38,643
Taken
44,983
26,434
Mitigated
24,272
14,478
Healing
11,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
11,001
5,592
0
4,289
11,469
4,628
2,271
5,732
5,737
0
59,467
L
9,116
879
0
4,736
15,840
8,418
0
1,839
14,001
27,666
0
W
Sylvanus
Sergeant102
Sylvanus
8,096
849
2,574
5,171
13,100
14,863
61
5,299
7,801
15,453
0
W
Awilix
Smegoal-
Awilix
19,892
7,826
0
2,444
14,074
6,943
455
3,826
10,248
0
46,066
L
Chaac
SupSyy
Chaac
15,414
2,657
0
3,951
17,503
13,763
0
4,541
12,962
0
38,482
L
4,847
737
1,588
1,400
11,640
2,091
0
1,934
9,706
15,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,762
Gold Earned
27,455
179
Minions Killed
130
11
Camps Cleared
3
848,510
Distance Traveled
779,194
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,845
723
117
8
6
283,383
3
L
Ah Puch
9,203
614
37
2
1
267,570
5
W
Sylvanus
9,462
631
17
1
1
272,215
2
W
Awilix
11,455
764
45
3
4
292,912
0
L
Chaac
9,992
666
66
4
2
269,346
5
L
Hel
8,260
551
27
2
0
242,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role