Player Matchup

Loki
Loki
Go2sLeep-Tj
Loki
Level 30
God Stats
14W - 24L
1,325 SR
Queue Stats
109W - 126L
1,299 Elo+
Party 2
Poseidon
Poseidon
Toxic_Cota52
Poseidon
Level 29
God Stats
3W - 4L
1,412 SR
Queue Stats
79W - 108L
1,365 Elo+
Solo
Cthulhu
Cthulhu
boutabagksoo
Cthulhu
Level 26
God Stats
1W - 1L
1,695 SR
Queue Stats
18W - 18L
1,403 Elo+
Solo
Horus
Horus
dusty_wagon8
Horus
Level 15
God Stats
1W - 2L
1,600 SR
Queue Stats
6W - 11L
1,271 Elo+
Solo
Danzaburou
Danzaburou
moscter
Danzaburou
Level 20
God Stats
15W - 19L
1,356 SR
Queue Stats
32W - 43L
1,312 Elo+
Party 2
Team Averages
Level 24
1,478 SR
1,330 Elo+

VS

Team Averages
Level 29
1,433 SR
1,336 Elo+
Ganesha
Ganesha
AnnoyedAlpaca
Ganesha
Level 29
God Stats
18W - 17L
1,537 SR
Queue Stats
69W - 79L
1,415 Elo+
Solo
Zhong Kui
Zhong Kui
Iconic Adkins
Zhong Kui
Level 22
God Stats
27W - 25L
1,478 SR
Queue Stats
45W - 58L
1,278 Elo+
Party 1
Erlang Shen
Erlang Shen
Iconic Donzy
Erlang Shen
Level 37
God Stats
6W - 8L
1,178 SR
Queue Stats
44W - 52L
1,376 Elo+
Party 1
Izanami
Izanami
Iconic Froztii
Izanami
Level 27
God Stats
37W - 27L
1,561 SR
Queue Stats
79W - 102L
1,304 Elo+
Party 1
Arachne
Arachne
Venicio23
Arachne
Level 29
God Stats
19W - 20L
1,412 SR
Queue Stats
55W - 65L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
7,526
418
6,027
11,817
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poseidon
Toxic_Cota52
Poseidon
15
1 / 5 / 0
8,738
485
8,502
11,603
4,551
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
boutabagksoo
Cthulhu
12
1 / 4 / 1
7,313
406
5,546
13,643
9,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 7 / 1
7,264
404
2,717
14,481
5,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
moscter
Danzaburou
11
0 / 6 / 2
7,330
407
4,406
10,381
3,055
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
14
1 / 1 / 13
9,059
503
7,069
14,669
16,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Iconic Adkins
Zhong Kui
14
4 / 0 / 11
8,644
480
5,244
7,708
5,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Iconic Donzy
Erlang Shen
14
6 / 1 / 7
9,062
503
6,618
8,533
5,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
6 / 2 / 9
10,669
593
14,389
10,671
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arachne
Venicio23
Arachne
17
12 / 0 / 9
10,759
598
13,220
10,640
5,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
78
4
Kills
29
29
Deaths
4
4
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ganesha
1
1
13
7.5
L
1
7
0
0.14
W
Zhong Kui
Iconic Adkins
Zhong Kui
4
0
11
9.5
W
Erlang Shen
Iconic Donzy
Erlang Shen
6
1
7
9.5
W
6
2
9
5.25
L
Poseidon
Toxic_Cota52
Poseidon
1
5
0
0.2
W
Arachne
Venicio23
Arachne
12
0
9
16.5
L
Cthulhu
boutabagksoo
Cthulhu
1
4
1
0.38
L
1
7
1
0.21
L
Danzaburou
moscter
Danzaburou
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,198
Damage
46,540
61,925
Taken
52,221
26,195
Mitigated
37,387
7,926
Healing
19,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
7,069
588
728
4,503
14,669
16,406
1,091
2,982
11,519
29,890
0
L
6,027
1,967
0
486
11,817
3,456
0
1,753
10,064
0
37,519
W
Zhong Kui
Iconic Adkins
Zhong Kui
5,244
990
0
1,925
7,708
5,513
2,862
2,230
5,328
28,372
0
W
Erlang Shen
Iconic Donzy
Erlang Shen
6,618
3,488
0
1,985
8,533
5,851
1,813
1,729
6,650
0
40,769
W
14,389
12,413
0
4,614
10,671
3,767
3,685
3,542
6,770
0
74,532
L
Poseidon
Toxic_Cota52
Poseidon
8,502
1,585
0
2,288
11,603
4,551
862
1,275
10,328
65,121
0
W
Arachne
Venicio23
Arachne
13,220
8,538
0
6,186
10,640
5,850
2,899
2,646
7,906
0
71,529
L
Cthulhu
boutabagksoo
Cthulhu
5,546
798
0
1,301
13,643
9,649
736
2,741
10,902
32,372
0
L
2,717
1,638
624
1,918
14,481
5,484
80
2,605
11,876
0
25,879
L
Danzaburou
moscter
Danzaburou
4,406
1,294
0
1,309
10,381
3,055
1,549
3,939
6,442
0
32,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,171
Gold Earned
48,193
346
Minions Killed
405
0
Camps Cleared
0
1,452,296
Distance Traveled
1,776,043
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,059
503
20
1
0
350,766
0
L
Loki
7,526
418
64
4
0
268,296
0
W
Zhong Kui
8,644
480
68
4
0
319,346
0
W
Erlang Shen
9,062
503
67
4
0
356,901
1
W
Izanami
10,669
593
129
7
0
304,071
2
L
Poseidon
8,738
485
121
7
0
299,135
3
W
Arachne
10,759
598
121
7
0
444,959
0
L
Cthulhu
7,313
406
47
3
0
300,936
2
L
Horus
7,264
404
52
3
0
300,216
1
L
Danzaburou
7,330
407
62
3
0
283,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role