Player Matchup

Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Funderburker9
Loki
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
17W - 24L
1,493 Elo+
Party 2
Horus
Horus
Nero x Kiro
Horus
Level 67
God Stats
5W - 10L
1,650 SR
Queue Stats
54W - 53L
1,481 Elo+
Party 2
Ares
Ares
OTM_Beaulo
Ares
Level 6
God Stats
3W - 2L
1,625 SR
Queue Stats
10W - 10L
1,613 Elo+
Solo
Skadi
Skadi
Pluut0
Skadi
Level 3
God Stats
2W - 3L
1,743 SR
Queue Stats
3W - 4L
1,700 Elo+
Party 2
Team Averages
Level 26
1,603 SR
1,557 Elo+

VS

Team Averages
Level 21
1,610 SR
1,426 Elo+
Cabrakan
Cabrakan
GorshGoldman
Cabrakan
Level 21
God Stats
26W - 10L
1,734 SR
Queue Stats
37W - 32L
1,594 Elo+
Party 1
Loki
Loki
KingDoog79
Loki
Level 17
God Stats
7W - 6L
1,583 SR
Queue Stats
23W - 15L
1,647 Elo+
Party 1
Kukulkan
Kukulkan
LordOlimar69
Kukulkan
Level 19
God Stats
4W - 4L
1,563 SR
Queue Stats
26W - 18L
1,241 Elo+
Solo
Anubis
Anubis
The NoToRyUs212
Anubis
Level 28
God Stats
1W - 2L
1,639 SR
Queue Stats
46W - 44L
1,342 Elo+
Solo
Fenrir
Fenrir
ossiex4
Fenrir
Level 21
God Stats
10W - 11L
1,532 SR
Queue Stats
11W - 18L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 6 / 2
7,969
419
3,653
12,469
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 6 / 1
7,813
411
3,251
11,185
4,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 6 / 0
8,942
471
3,608
12,215
9,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
7 / 5 / 0
9,493
500
12,727
19,017
20,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
Pluut0
Skadi
12
0 / 9 / 1
7,213
380
3,411
10,992
3,014
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GorshGoldman
Cabrakan
19
6 / 1 / 8
11,664
614
8,525
7,680
9,394
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
12 / 1 / 4
11,583
610
12,572
10,340
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
LordOlimar69
Kukulkan
16
7 / 2 / 1
10,017
527
11,217
6,517
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 4
9,128
480
6,500
11,331
4,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ossiex4
Fenrir
15
6 / 3 / 5
9,075
478
7,942
12,004
6,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
10
Kills
32
32
Deaths
10
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
2
0.17
L
1
6
1
0.25
W
Cabrakan
GorshGoldman
Cabrakan
6
1
8
10
W
12
1
4
14
W
Kukulkan
LordOlimar69
Kukulkan
7
2
1
3.75
L
2
6
0
0.33
L
7
5
0
1.4
L
Skadi
Pluut0
Skadi
0
9
1
0.06
W
1
3
4
1
W
Fenrir
ossiex4
Fenrir
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,650
Damage
46,756
65,878
Taken
47,872
40,354
Mitigated
26,937
8,981
Healing
16,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,653
274
0
2,476
12,469
3,274
754
5,097
6,856
44,859
0
L
3,251
1,369
0
1,526
11,185
4,677
0
2,954
8,164
0
47,477
W
Cabrakan
GorshGoldman
Cabrakan
8,525
1,230
0
3,397
7,680
9,394
0
558
6,584
78,107
0
W
12,572
5,600
0
5,422
10,340
3,757
0
1,551
8,750
0
91,070
W
Kukulkan
LordOlimar69
Kukulkan
11,217
1,266
0
0
6,517
2,243
478
2,122
4,395
62,361
0
L
3,608
1,199
0
1,157
12,215
9,128
0
5,277
6,938
0
50,943
L
12,727
797
0
3,409
19,017
20,261
556
4,537
14,200
50,963
0
L
Skadi
Pluut0
Skadi
3,411
1,574
0
413
10,992
3,014
132
7,074
3,478
0
37,846
W
6,500
1,190
38
4,716
11,331
4,676
314
6,416
4,915
58,711
0
W
Fenrir
ossiex4
Fenrir
7,942
2,455
0
3,324
12,004
6,867
398
5,733
6,271
0
38,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,430
Gold Earned
51,467
421
Minions Killed
626
0
Camps Cleared
0
1,710,027
Distance Traveled
1,852,437
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,969
419
82
4
0
297,805
2
L
Loki
7,813
411
89
5
0
394,994
0
W
Cabrakan
11,664
614
171
9
0
347,239
3
W
Loki
11,583
610
162
9
0
441,689
2
W
Kukulkan
10,017
527
129
7
0
353,609
5
L
Horus
8,942
471
112
6
0
341,118
2
L
Ares
9,493
500
70
4
0
348,411
2
L
Skadi
7,213
380
68
4
0
327,699
0
W
Anubis
9,128
480
106
6
0
327,447
2
W
Fenrir
9,075
478
58
3
0
382,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role