Player Matchup

Janus
Janus
ATAsociety
Janus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,365 Elo+
Party 1
Baron Samedi
Baron Samedi
Sarukay_Ken
Baron Samedi
Level 158
God Stats
0W - 1L
1,770 SR
Queue Stats
2W - 3L
1,593 Elo+
Party 1
Nemesis
Nemesis
llWraithII
Nemesis
Level 36
God Stats
0W - 1L
1,363 SR
Queue Stats
4W - 6L
1,494 Elo+
Party 1
Izanami
Izanami
ottohime_SAKURA
Izanami
Level 127
God Stats
1W - 7L
1,294 SR
Queue Stats
117W - 115L
1,495 Elo+
Solo
Mulan
Mulan
xNox-Aeternax
Mulan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,342 Elo+
Party 1
Team Averages
Level 107
1,486 SR
1,458 Elo+

VS

Team Averages
Level 121
1,509 SR
1,485 Elo+
Hera
Hera
Racotaco0807
Hera
Level 103
God Stats
13W - 11L
1,618 SR
Queue Stats
439W - 465L
1,453 Elo+
Solo
Osiris
Osiris
THEHOTPIEMAN
Osiris
Level 127
God Stats
2W - 0L
1,743 SR
Queue Stats
96W - 81L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
UnfurledSnow783
Nu Wa
Level 97
God Stats
2W - 0L
1,570 SR
Queue Stats
38W - 37L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
cowcatdogman
Danzaburou
Level 129
God Stats
1W - 1L
1,297 SR
Queue Stats
66W - 54L
1,541 Elo+
Party 2
Baron Samedi
Baron Samedi
tmac5889
Baron Samedi
Level 149
God Stats
1W - 1L
1,318 SR
Queue Stats
252W - 262L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
6 / 5 / 9
9,642
877
11,098
11,238
4,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Sarukay_Ken
Baron Samedi
14
3 / 4 / 12
8,350
759
9,413
12,257
5,448
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
llWraithII
Nemesis
12
2 / 5 / 12
7,693
699
6,398
11,648
4,195
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 5 / 13
9,701
882
16,165
11,913
4,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 6 / 13
8,497
772
8,627
15,012
16,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 5 / 7
10,604
964
13,569
10,486
4,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
14
1 / 5 / 20
8,771
797
7,031
17,637
21,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
7 / 4 / 12
10,102
918
11,281
11,291
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
cowcatdogman
Danzaburou
17
5 / 4 / 9
9,963
906
10,548
11,295
7,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
tmac5889
Baron Samedi
16
1 / 3 / 21
9,113
828
11,088
11,822
12,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
94
21
Kills
25
25
Deaths
21
59
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Janus
6
5
9
2.1
W
11
5
7
2.9
L
Baron Samedi
Sarukay_Ken
Baron Samedi
3
4
12
2.25
W
Osiris
1
5
20
2.2
W
7
4
12
3.25
W
Danzaburou
cowcatdogman
Danzaburou
5
4
9
2.38
L
Nemesis
llWraithII
Nemesis
2
5
12
1.6
L
7
5
13
2.7
W
Baron Samedi
tmac5889
Baron Samedi
1
3
21
3.83
L
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,701
Damage
53,517
62,068
Taken
62,531
35,009
Mitigated
50,013
23,895
Healing
29,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
11,098
443
959
2,344
11,238
4,099
374
5,673
5,371
26,460
0
W
13,569
2,896
2,102
1,893
10,486
4,380
1,046
2,634
7,744
23,203
0
L
Baron Samedi
Sarukay_Ken
Baron Samedi
9,413
743
5,436
4,513
12,257
5,448
330
5,718
6,309
25,216
0
W
Osiris
7,031
987
2,703
4,056
17,637
21,043
429
6,050
11,296
331
14,477
W
11,281
2,295
585
2,244
11,291
4,570
386
4,220
6,863
20,864
0
W
Danzaburou
cowcatdogman
Danzaburou
10,548
2,256
2,004
2,785
11,295
7,022
2,293
3,530
7,688
0
27,245
L
Nemesis
llWraithII
Nemesis
6,398
2,574
0
2,576
11,648
4,195
0
7,315
4,087
0
9,713
L
16,165
6,300
2,332
3,262
11,913
4,643
928
6,720
5,033
0
35,416
W
Baron Samedi
tmac5889
Baron Samedi
11,088
1,024
5,622
5,121
11,822
12,998
957
3,286
8,429
20,282
0
L
8,627
797
467
2,006
15,012
16,624
138
9,727
5,023
0
13,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,883
Gold Earned
48,553
116
Minions Killed
109
0
Camps Cleared
0
896,197
Distance Traveled
988,761
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,642
877
30
3
0
183,248
0
W
Hera
10,604
964
25
2
0
195,271
1
L
Baron Samedi
8,350
759
27
2
0
180,951
1
W
Osiris
8,771
797
5
0
0
217,896
2
W
Nu Wa
10,102
918
29
3
0
188,379
0
W
Danzaburou
9,963
906
33
3
0
188,624
0
L
Nemesis
7,693
699
7
1
0
171,572
0
L
Izanami
9,701
882
42
4
0
179,312
2
W
Baron Samedi
9,113
828
17
2
0
198,591
1
L
Mulan
8,497
772
10
1
0
181,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role