Player Matchup

Vulcan
Vulcan
HahaFTW
Vulcan
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,412 Elo+
Party 1
Hachiman
Hachiman
JTEvans02
Hachiman
Level 142
God Stats
1W - 0L
1,667 SR
Queue Stats
100W - 62L
1,510 Elo+
Party 1
Cerberus
Cerberus
KAPUSMC9
Cerberus
Level 18
God Stats
13W - 3L
2,009 SR
Queue Stats
16W - 21L
1,221 Elo+
Party 1
Team Averages
Level 66
1,725 SR
1,381 Elo+

VS

Team Averages
Level 19
1,582 SR
1,340 Elo+
Cthulhu
Cthulhu
DarthBabyT55
Cthulhu
Level 16
God Stats
2W - 1L
1,890 SR
Queue Stats
9W - 20L
1,237 Elo+
Party 2
Fafnir
Fafnir
NordicErdib
Fafnir
Level 6
God Stats
2W - 4L
1,494 SR
Queue Stats
2W - 5L
1,339 Elo+
Party 2
Chang'e
Chang'e
Vxibes___
Chang'e
Level 34
God Stats
4W - 6L
1,363 SR
Queue Stats
83W - 53L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
HahaFTW
Vulcan
15
3 / 3 / 8
11,859
624
23,547
8,919
4,079
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
JTEvans02
Hachiman
16
7 / 6 / 3
12,728
670
29,207
15,757
7,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
KAPUSMC9
Cerberus
14
3 / 2 / 10
12,452
655
11,229
29,356
32,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarthBabyT55
Cthulhu
15
5 / 4 / 6
12,640
665
11,335
27,090
35,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fafnir
12
2 / 6 / 6
11,418
601
6,122
22,127
27,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Vxibes___
Chang'e
15
4 / 4 / 6
11,482
604
15,147
24,854
15,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
13
Kills
11
11
Deaths
14
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DarthBabyT55
Cthulhu
5
4
6
2
W
Vulcan
HahaFTW
Vulcan
3
3
8
2.33
W
Hachiman
JTEvans02
Hachiman
7
6
3
1.42
W
Cerberus
KAPUSMC9
Cerberus
3
2
10
4
L
Fafnir
2
6
6
0.83
L
Chang'e
Vxibes___
Chang'e
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,983
Damage
32,604
54,032
Taken
74,071
44,222
Mitigated
78,164
28,210
Healing
25,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DarthBabyT55
Cthulhu
11,335
1,399
1,132
3,826
27,090
35,724
304
13,187
13,658
28,708
0
W
Vulcan
HahaFTW
Vulcan
23,547
7,404
1,371
2,836
8,919
4,079
512
6,682
2,237
46,008
0
W
Hachiman
JTEvans02
Hachiman
29,207
13,759
1,526
5,735
15,757
7,232
1,505
12,726
3,031
0
80,593
W
Cerberus
KAPUSMC9
Cerberus
11,229
1,780
912
15,830
29,356
32,911
163
13,510
15,846
25,122
0
L
Fafnir
6,122
2,678
0
3,129
22,127
27,150
297
11,582
10,545
12,160
0
L
Chang'e
Vxibes___
Chang'e
15,147
3,022
7,064
10,107
24,854
15,290
578
10,582
14,272
51,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,039
Gold Earned
35,540
186
Minions Killed
128
8
Camps Cleared
1
935,571
Distance Traveled
923,091
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,640
665
41
2
0
324,369
0
W
Vulcan
11,859
624
42
2
0
342,742
0
W
Hachiman
12,728
670
109
6
8
297,638
4
W
Cerberus
12,452
655
35
2
0
295,191
3
L
Fafnir
11,418
601
8
0
0
278,660
0
L
Chang'e
11,482
604
79
4
1
320,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role