Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FOGANG
Cthulhu
Level 107
God Stats
1W - 0L
1,534 SR
Queue Stats
3W - 2L
1,583 Elo+
Solo
Gilgamesh
Gilgamesh
Mikeal422
Gilgamesh
Level 89
God Stats
13W - 12L
1,592 SR
Queue Stats
617W - 621L
1,574 Elo+
Party 1
Izanami
Izanami
SteadyMurder
Izanami
Level 146
God Stats
5W - 4L
1,536 SR
Queue Stats
344W - 328L
1,455 Elo+
Solo
Team Averages
Level 118
1,532 SR
1,522 Elo+

VS

Team Averages
Level 120
1,563 SR
1,516 Elo+
Ymir
Ymir
BA BirdTurtle
Ymir
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,450 Elo+
Party 2
Cerberus
Cerberus
Crimtide83
Cerberus
Level 125
God Stats
2W - 5L
1,643 SR
Queue Stats
350W - 341L
1,510 Elo+
Solo
Jing Wei
Jing Wei
ProdogyMuffin
Jing Wei
Level 128
God Stats
1W - 1L
1,709 SR
Queue Stats
210W - 197L
1,516 Elo+
Party 2
Arachne
Arachne
anialator365
Arachne
Level 126
God Stats
2W - 6L
1,461 SR
Queue Stats
261W - 244L
1,536 Elo+
Party 2
Osiris
Osiris
yakATTACK36
Osiris
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
11 / 4 / 11
12,013
924
19,072
9,091
4,465
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
 
Raijin
17
6 / 3 / 10
10,225
787
16,311
8,224
3,733
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
FOGANG
Cthulhu
17
4 / 4 / 16
9,853
758
14,213
18,215
25,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Mikeal422
Gilgamesh
17
5 / 3 / 18
10,057
774
13,447
17,021
20,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
SteadyMurder
Izanami
16
4 / 2 / 19
10,420
802
14,847
7,089
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 12
9,504
731
8,862
19,473
21,198
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Crimtide83
Cerberus
18
4 / 4 / 10
10,559
812
9,245
16,422
18,062
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jing Wei
ProdogyMuffin
Jing Wei
14
1 / 7 / 7
8,200
631
7,739
12,512
4,959
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
anialator365
Arachne
15
5 / 8 / 5
9,833
756
8,245
15,274
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Osiris
17
3 / 6 / 11
9,487
730
6,114
23,965
17,725
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
60
30
Kills
15
16
Deaths
30
74
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
4
11
4.13
W
Raijin
 
Raijin
6
3
10
3.67
L
2
5
12
1.6
L
Cerberus
Crimtide83
Cerberus
4
4
10
2.25
W
Cthulhu
FOGANG
Cthulhu
4
4
16
3
W
Gilgamesh
Mikeal422
Gilgamesh
5
3
18
4.67
L
Jing Wei
ProdogyMuffin
Jing Wei
1
7
7
0.64
W
Izanami
SteadyMurder
Izanami
4
2
19
6.75
L
Arachne
anialator365
Arachne
5
8
5
0.94
L
Osiris
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,890
Damage
40,205
59,640
Taken
87,646
57,594
Mitigated
67,702
15,942
Healing
28,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,072
902
1,436
1,309
9,091
4,465
885
2,151
6,940
40,879
0
W
Raijin
 
Raijin
16,311
4,046
1,684
626
8,224
3,733
562
2,506
5,718
31,669
0
L
8,862
1,444
2,447
2,503
19,473
21,198
92
9,083
9,915
13,379
0
L
Cerberus
Crimtide83
Cerberus
9,245
287
2,644
5,927
16,422
18,062
193
9,287
7,058
28,216
0
W
Cthulhu
FOGANG
Cthulhu
14,213
944
1,418
3,518
18,215
25,475
68
4,862
13,353
22,959
0
W
Gilgamesh
Mikeal422
Gilgamesh
13,447
3,799
2,168
2,538
17,021
20,785
1,052
4,071
12,950
478
22,505
L
Jing Wei
ProdogyMuffin
Jing Wei
7,739
4,417
2,578
571
12,512
4,959
1,325
7,723
4,609
0
22,979
W
Izanami
SteadyMurder
Izanami
14,847
6,683
660
585
7,089
3,136
2,648
4,517
2,572
0
32,094
L
Arachne
anialator365
Arachne
8,245
5,260
845
2,517
15,274
5,758
135
10,977
3,971
0
9,210
L
Osiris
6,114
1,987
1,587
6,469
23,965
17,725
382
11,038
12,484
0
20,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,568
Gold Earned
47,583
165
Minions Killed
139
0
Camps Cleared
0
1,068,737
Distance Traveled
1,001,683
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,013
924
58
4
0
222,314
3
W
Raijin
10,225
787
42
3
0
222,859
1
L
Ymir
9,504
731
18
1
0
202,472
0
L
Cerberus
10,559
812
69
5
0
195,058
1
W
Cthulhu
9,853
758
16
1
0
238,783
0
W
Gilgamesh
10,057
774
19
1
0
225,910
0
L
Jing Wei
8,200
631
30
2
0
196,740
4
W
Izanami
10,420
802
30
2
0
158,871
2
L
Arachne
9,833
756
4
0
0
183,870
0
L
Osiris
9,487
730
18
1
0
223,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role