Player Matchup

Neith
Neith
Areddis
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Lerf99
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
MisterMutt
Bakasura
Level 46
God Stats
25W - 22L
1,565 SR
Queue Stats
66W - 73L
1,391 Elo+
Party 3
Cthulhu
Cthulhu
Sháttered
Cthulhu
Level 6
God Stats
2W - 1L
1,558 SR
Queue Stats
10W - 10L
1,585 Elo+
Solo
Ra
Ra
Yepity
Ra
Level 24
God Stats
1W - 0L
1,736 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 17
1,572 SR
1,495 Elo+

VS

Team Averages
Level 23
1,587 SR
1,342 Elo+
Ymir
Ymir
DAPHER
Ymir
Level 7
God Stats
2W - 4L
1,721 SR
Queue Stats
17W - 21L
1,487 Elo+
Party 1
Odin
Odin
Fatboy_jeffer
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,041 Elo+
Solo
Chronos
Chronos
StonedWood
Chronos
Level 15
God Stats
3W - 3L
1,693 SR
Queue Stats
28W - 37L
1,288 Elo+
Solo
Izanami
Izanami
UwUFoxfire
Izanami
Level 74
God Stats
9W - 14L
1,523 SR
Queue Stats
140W - 141L
1,403 Elo+
Party 1
Charybdis
Charybdis
ZxaLuvs
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Areddis
Neith
7
0 / 3 / 2
4,275
428
1,491
3,266
679
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Lerf99
Guan Yu
9
4 / 0 / 2
5,685
569
2,786
4,227
2,456
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
MisterMutt
Bakasura
11
7 / 0 / 1
6,643
664
5,312
5,879
2,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Sháttered
Cthulhu
7
1 / 0 / 5
5,242
524
2,061
5,139
1,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ra
11
8 / 2 / 2
6,987
699
7,896
6,653
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DAPHER
Ymir
7
0 / 2 / 2
4,601
460
1,515
4,231
2,744
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 5 / 0
4,205
421
1,368
7,211
3,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
StonedWood
Chronos
7
0 / 6 / 0
4,350
435
1,902
6,772
1,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
UwUFoxfire
Izanami
8
2 / 3 / 1
5,009
501
3,658
4,407
1,280
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
ZxaLuvs
Charybdis
9
3 / 4 / 0
5,593
559
4,226
7,526
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
20
Kills
5
5
Deaths
20
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
Areddis
Neith
0
3
2
0.33
L
Ymir
DAPHER
Ymir
0
2
2
0.5
L
0
5
0
0
W
Guan Yu
Lerf99
Guan Yu
4
0
2
5
W
Bakasura
MisterMutt
Bakasura
7
0
1
7.5
W
Cthulhu
Sháttered
Cthulhu
1
0
5
3.5
L
Chronos
StonedWood
Chronos
0
6
0
0
L
Izanami
UwUFoxfire
Izanami
2
3
1
0.83
W
Ra
8
2
2
4.5
L
Charybdis
ZxaLuvs
Charybdis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,546
Damage
12,669
25,164
Taken
30,147
9,277
Mitigated
11,071
8,914
Healing
4,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Areddis
Neith
1,491
682
0
336
3,266
679
348
391
2,875
0
12,997
L
Ymir
DAPHER
Ymir
1,515
399
0
257
4,231
2,744
0
485
2,987
5,854
0
L
1,368
326
0
316
7,211
3,392
147
1,123
5,883
0
8,561
W
Guan Yu
Lerf99
Guan Yu
2,786
871
75
888
4,227
2,456
523
0
3,917
0
12,667
W
Bakasura
MisterMutt
Bakasura
5,312
3,069
0
2,567
5,879
2,282
408
723
5,156
0
31,581
W
Cthulhu
Sháttered
Cthulhu
2,061
147
835
1,375
5,139
1,755
184
401
4,656
8,179
0
L
Chronos
StonedWood
Chronos
1,902
383
0
270
6,772
1,706
0
5,077
1,413
14,414
0
L
Izanami
UwUFoxfire
Izanami
3,658
3,232
0
939
4,407
1,280
0
861
3,340
0
31,733
W
Ra
7,896
1,588
397
2,441
6,653
2,105
1,287
1,902
4,751
38,588
0
L
Charybdis
ZxaLuvs
Charybdis
4,226
2,215
0
2,254
7,526
1,949
0
1,891
5,423
0
23,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,832
Gold Earned
23,758
218
Minions Killed
184
0
Camps Cleared
0
948,705
Distance Traveled
868,205
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,275
428
30
3
0
150,731
0
L
Ymir
4,601
460
22
2
0
175,787
0
L
Odin
4,205
421
10
1
0
186,911
0
W
Guan Yu
5,685
569
30
3
0
200,312
1
W
Bakasura
6,643
664
68
7
0
234,342
0
W
Cthulhu
5,242
524
11
1
0
161,334
3
L
Chronos
4,350
435
28
3
0
168,953
0
L
Izanami
5,009
501
65
7
0
181,301
1
W
Ra
6,987
699
79
8
0
201,986
1
L
Charybdis
5,593
559
59
6
0
155,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role