Player Matchup

Nemesis
Nemesis
Bucksavage360
Nemesis
Level 125
God Stats
2W - 0L
1,420 SR
Queue Stats
14W - 9L
1,637 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hamlin033
Morgan Le Fay
Level 157
God Stats
6W - 5L
1,616 SR
Queue Stats
213W - 166L
1,595 Elo+
Party 1
Mulan
Mulan
SCOOBYxSnackz
Mulan
Level 69
God Stats
30W - 17L
1,688 SR
Queue Stats
159W - 128L
1,559 Elo+
Party 1
Horus
Horus
Thicc_Stromboli
Horus
Level 145
God Stats
2W - 2L
1,710 SR
Queue Stats
55W - 37L
1,594 Elo+
Party 1
Medusa
Medusa
macgregor96
Medusa
Level 124
God Stats
12W - 24L
1,452 SR
Queue Stats
1,018W - 1,024L
1,526 Elo+
Solo
Team Averages
Level 124
1,577 SR
1,582 Elo+

VS

Team Averages
Level 120
1,552 SR
1,585 Elo+
Artemis
Artemis
Acs189
Artemis
Level 101
God Stats
14W - 10L
1,586 SR
Queue Stats
178W - 173L
1,556 Elo+
Party 3
Ares
Ares
DefiantJester
Ares
Level 115
God Stats
7W - 3L
1,698 SR
Queue Stats
89W - 73L
1,611 Elo+
Party 2
Set
Set
Jetski7790
Set
Level 83
God Stats
3W - 6L
1,434 SR
Queue Stats
144W - 143L
1,554 Elo+
Party 3
Baba Yaga
Baba Yaga
Marval7
Baba Yaga
Level 153
God Stats
2W - 1L
1,477 SR
Queue Stats
97W - 83L
1,646 Elo+
Party 2
Gilgamesh
Gilgamesh
Obsolete_Prodigy
Gilgamesh
Level 148
God Stats
21W - 20L
1,567 SR
Queue Stats
343W - 336L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
4 / 1 / 7
11,923
568
11,097
15,655
7,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
Hamlin033
Morgan Le Fay
19
9 / 1 / 4
12,556
598
14,800
14,755
7,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
4 / 0 / 3
12,191
581
9,424
10,164
11,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 0 / 15
11,370
541
4,422
18,026
22,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
19
5 / 0 / 4
12,589
599
6,973
8,229
3,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Acs189
Artemis
15
0 / 4 / 0
9,349
445
3,254
13,149
4,530
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 4 / 1
7,659
365
6,471
14,095
9,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
0 / 2 / 0
11,198
533
3,140
11,391
6,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baba Yaga
Marval7
Baba Yaga
16
2 / 7 / 0
10,304
491
11,366
13,849
5,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
16
0 / 7 / 0
9,225
439
5,803
18,704
7,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
3
24
Kills
2
2
Deaths
24
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
Acs189
Artemis
0
4
0
0
W
Nemesis
4
1
7
7.5
L
0
4
1
0.13
W
Morgan Le Fay
Hamlin033
Morgan Le Fay
9
1
4
11
L
0
2
0
0
L
Baba Yaga
Marval7
Baba Yaga
2
7
0
0.29
L
Gilgamesh
0
7
0
0
W
4
0
3
5.5
W
2
0
15
9.5
W
Medusa
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,716
Damage
30,034
66,829
Taken
71,188
52,541
Mitigated
33,948
34,936
Healing
18,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Acs189
Artemis
3,254
632
0
2,929
13,149
4,530
672
1,262
11,791
0
77,259
W
Nemesis
11,097
4,365
0
8,779
15,655
7,336
1,626
4,389
11,148
0
98,510
L
6,471
402
0
3,210
14,095
9,699
0
4,625
9,111
29,530
0
W
Morgan Le Fay
Hamlin033
Morgan Le Fay
14,800
729
145
4,382
14,755
7,260
2,152
5,711
8,628
100,739
0
L
3,140
1,116
0
3,613
11,391
6,302
370
202
10,758
40
86,730
L
Baba Yaga
Marval7
Baba Yaga
11,366
209
0
3,147
13,849
5,730
296
5,458
7,949
78,849
0
L
Gilgamesh
5,803
953
0
5,730
18,704
7,687
0
3,935
14,314
0
73,020
W
9,424
366
0
4,626
10,164
11,994
219
2,320
7,738
10,405
62,996
W
4,422
1,830
4,602
9,517
18,026
22,325
631
6,078
11,648
0
21,380
W
Medusa
6,973
1,936
0
2,885
8,229
3,626
4,545
1,088
7,141
0
101,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,629
Gold Earned
47,735
668
Minions Killed
632
0
Camps Cleared
0
2,135,479
Distance Traveled
1,864,779
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,349
445
124
6
0
338,961
5
W
Nemesis
11,923
568
142
7
0
472,157
2
L
Ares
7,659
365
45
2
0
293,006
6
W
Morgan Le Fay
12,556
598
163
8
0
423,593
5
L
Set
11,198
533
186
9
0
428,438
5
L
Baba Yaga
10,304
491
147
7
0
393,588
4
L
Gilgamesh
9,225
439
130
6
0
410,786
0
W
Mulan
12,191
581
161
8
0
385,263
2
W
Horus
11,370
541
30
1
0
444,679
4
W
Medusa
12,589
599
172
8
0
409,787
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role