Player Matchup

Chaac
Chaac
AnungUnRamma
Chaac
Level 29
God Stats
5W - 3L
1,557 SR
Queue Stats
87W - 70L
1,603 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Armytile
Morgan Le Fay
Level 20
God Stats
1W - 2L
1,753 SR
Queue Stats
33W - 37L
1,531 Elo+
Solo
Ares
Ares
Cjamesnp
Ares
Level 22
God Stats
4W - 0L
1,719 SR
Queue Stats
10W - 5L
1,595 Elo+
Solo
Artemis
Artemis
FatBoyKurt
Artemis
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 94L
1,471 Elo+
Solo
Nemesis
Nemesis
tribalphil
Nemesis
Level 5
God Stats
5W - 4L
1,768 SR
Queue Stats
15W - 12L
1,619 Elo+
Solo
Team Averages
Level 20
1,659 SR
1,564 Elo+

VS

Team Averages
Level 21
1,494 SR
1,538 Elo+
Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Monjke
Anhur
Level 17
God Stats
4W - 6L
1,677 SR
Queue Stats
35W - 45L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThaHomieNasty
Tsukuyomi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,544 Elo+
Solo
Fafnir
Fafnir
ThicccLoliThighs
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 37L
1,635 Elo+
Solo
Osiris
Osiris
embercrafter928
Osiris
Level 18
God Stats
0W - 2L
1,293 SR
Queue Stats
79W - 78L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,062
503
12,657
15,787
13,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
Armytile
Morgan Le Fay
14
3 / 6 / 2
8,350
464
9,214
12,142
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
14
1 / 3 / 6
8,915
495
5,166
9,433
3,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
FatBoyKurt
Artemis
16
6 / 1 / 1
9,909
551
12,691
12,255
3,410
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
tribalphil
Nemesis
16
5 / 4 / 0
9,260
514
8,445
13,059
6,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
2 / 4 / 1
9,482
527
9,986
12,157
4,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Monjke
Anhur
13
2 / 5 / 2
8,294
461
8,858
11,328
2,832
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
ThaHomieNasty
Tsukuyomi
17
7 / 3 / 1
10,012
556
11,074
13,695
5,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 1 / 5
9,490
527
4,613
15,421
15,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 2 / 3
8,811
490
11,391
17,235
21,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
15
Kills
16
16
Deaths
15
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
1
0.63
W
0
2
2
0.5
W
Morgan Le Fay
Armytile
Morgan Le Fay
3
6
2
0.67
W
Ares
1
3
6
1.33
W
Artemis
FatBoyKurt
Artemis
6
1
1
6.5
L
Anhur
Monjke
Anhur
2
5
2
0.6
L
Tsukuyomi
ThaHomieNasty
Tsukuyomi
7
3
1
2.5
L
3
1
5
5.5
L
2
2
3
1.75
W
Nemesis
tribalphil
Nemesis
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,173
Damage
45,922
62,676
Taken
69,836
31,659
Mitigated
50,509
22,542
Healing
24,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,986
1,401
0
4,730
12,157
4,520
324
4,399
7,758
82,043
0
W
12,657
3,563
0
7,084
15,787
13,823
46
2,801
12,986
5,016
56,442
W
Morgan Le Fay
Armytile
Morgan Le Fay
9,214
1,165
0
2,108
12,142
4,274
792
6,002
6,140
46,957
0
W
Ares
5,166
298
1,732
1,786
9,433
3,982
25
1,467
7,966
19,594
0
W
Artemis
FatBoyKurt
Artemis
12,691
7,385
0
4,060
12,255
3,410
96
2,560
9,695
0
68,432
L
Anhur
Monjke
Anhur
8,858
5,004
0
2,140
11,328
2,832
839
608
10,662
0
43,749
L
Tsukuyomi
ThaHomieNasty
Tsukuyomi
11,074
1,842
0
3,702
13,695
5,885
958
3,649
10,046
0
72,416
L
4,613
1,552
2,254
4,895
15,421
15,730
4
4,301
11,063
11,108
0
L
11,391
5,158
0
6,769
17,235
21,542
0
3,246
13,989
0
53,651
W
Nemesis
tribalphil
Nemesis
8,445
4,168
0
5,772
13,059
6,170
0
1,769
11,290
416
72,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,496
Gold Earned
46,089
483
Minions Killed
482
0
Camps Cleared
0
1,668,173
Distance Traveled
1,657,332
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,482
527
148
8
0
304,751
5
W
Chaac
9,062
503
127
7
0
327,382
1
W
Morgan Le Fay
8,350
464
82
5
0
299,922
2
W
Ares
8,915
495
31
2
0
356,763
3
W
Artemis
9,909
551
132
7
0
311,095
9
L
Anhur
8,294
461
75
4
0
292,273
6
L
Tsukuyomi
10,012
556
131
7
0
381,124
2
L
Fafnir
9,490
527
10
1
0
369,136
11
L
Osiris
8,811
490
118
7
0
310,048
2
W
Nemesis
9,260
514
111
6
0
373,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role