Player Matchup

Arachne
Arachne
AangTheLegend
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 175L
1,358 Elo+
Solo
Geb
Geb
Gr1ml0ck520
Geb
Level 59
God Stats
5W - 8L
1,149 SR
Queue Stats
24W - 31L
1,363 Elo+
Party 2
Olorun
Olorun
YaBoiTerpy
Olorun
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,506 Elo+
Party 2
Team Averages
Level 65
1,383 SR
1,409 Elo+

VS

Team Averages
Level 109
1,443 SR
1,435 Elo+
Fafnir
Fafnir
JBIRD3030
Fafnir
Level 54
God Stats
7W - 8L
1,339 SR
Queue Stats
202W - 256L
1,383 Elo+
Solo
Vulcan
Vulcan
Jurald
Vulcan
Level 127
God Stats
13W - 11L
1,555 SR
Queue Stats
123W - 110L
1,450 Elo+
Party 1
Loki
Loki
legomyfire
Loki
Level 145
God Stats
12W - 6L
1,436 SR
Queue Stats
226W - 170L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
0 / 3 / 5
7,841
603
4,319
10,034
3,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 2 / 3
9,079
698
4,720
9,728
8,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
YaBoiTerpy
Olorun
12
3 / 4 / 2
8,463
651
9,340
11,233
3,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JBIRD3030
Fafnir
12
1 / 2 / 7
8,551
658
5,249
9,469
9,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
Jurald
Vulcan
12
3 / 0 / 5
8,616
663
11,401
5,643
2,092
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
5 / 5 / 3
9,060
697
9,772
9,306
3,489
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
6
Kills
9
9
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
0
3
5
0.83
L
3
2
3
2.25
W
Fafnir
JBIRD3030
Fafnir
1
2
7
2.25
W
Vulcan
Jurald
Vulcan
3
0
5
5.5
L
Olorun
YaBoiTerpy
Olorun
3
4
2
1
W
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,379
Damage
26,422
30,995
Taken
24,418
15,426
Mitigated
15,028
9,387
Healing
6,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
4,319
2,051
0
2,636
10,034
3,336
0
4,715
5,144
0
23,504
L
4,720
267
0
1,914
9,728
8,418
0
5,516
4,080
9,362
0
W
Fafnir
JBIRD3030
Fafnir
5,249
1,726
0
4,126
9,469
9,447
626
5,140
4,329
16,448
0
W
Vulcan
Jurald
Vulcan
11,401
4,615
0
1,061
5,643
2,092
450
3,461
2,182
40,355
0
L
Olorun
YaBoiTerpy
Olorun
9,340
4,773
1,041
3,796
11,233
3,672
0
5,899
4,911
48,607
0
W
9,772
1,984
0
1,575
9,306
3,489
0
5,707
3,599
0
30,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,383
Gold Earned
26,227
132
Minions Killed
160
4
Camps Cleared
8
731,063
Distance Traveled
736,827
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,841
603
32
2
3
262,088
4
L
Geb
9,079
698
10
1
0
244,149
0
W
Fafnir
8,551
658
35
3
1
227,754
2
W
Vulcan
8,616
663
74
6
2
255,604
5
L
Olorun
8,463
651
90
7
1
224,826
3
W
Loki
9,060
697
51
4
5
253,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role