Player Matchup

Danzaburou
Danzaburou
FurryEdme
Danzaburou
Level 100
God Stats
5W - 2L
1,490 SR
Queue Stats
183W - 191L
1,393 Elo+
Party 1
Geb
Geb
Goldenlefsa1
Geb
Level 26
God Stats
4W - 0L
1,855 SR
Queue Stats
55W - 67L
1,328 Elo+
Party 1
Chang'e
Chang'e
PancakeHoe
Chang'e
Level 49
God Stats
23W - 18L
1,605 SR
Queue Stats
97W - 85L
1,485 Elo+
Party 2
Achilles
Achilles
RealCurryMan
Achilles
Level 63
God Stats
6W - 10L
1,359 SR
Queue Stats
67W - 57L
1,538 Elo+
Party 2
Thanatos
Thanatos
Tigers9513
Thanatos
Level 49
God Stats
5W - 5L
1,462 SR
Queue Stats
9W - 11L
1,369 Elo+
Party 1
Team Averages
Level 57
1,554 SR
1,423 Elo+

VS

Team Averages
Level 43
1,398 SR
1,409 Elo+
Tyr
Tyr
CapitanCoco88
Tyr
Level 49
God Stats
3W - 2L
1,575 SR
Queue Stats
5W - 5L
1,417 Elo+
Solo
Discordia
Discordia
DanoG04
Discordia
Level 49
God Stats
3W - 5L
1,366 SR
Queue Stats
194W - 199L
1,420 Elo+
Solo
Nemesis
Nemesis
MookieA1
Nemesis
Level 34
God Stats
7W - 14L
1,453 SR
Queue Stats
115W - 130L
1,492 Elo+
Solo
Ares
Ares
Saveropeganobreu
Ares
Level 40
God Stats
1W - 4L
1,339 SR
Queue Stats
150W - 190L
1,364 Elo+
Party 3
Yemoja
Yemoja
angeloZ4761
Yemoja
Level 41
God Stats
1W - 7L
1,259 SR
Queue Stats
120W - 149L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FurryEdme
Danzaburou
14
2 / 2 / 6
8,638
480
11,574
11,475
3,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 9
8,845
491
5,898
13,606
7,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
PancakeHoe
Chang'e
15
6 / 3 / 2
9,809
545
7,138
12,690
6,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
RealCurryMan
Achilles
16
2 / 4 / 1
9,386
521
6,101
12,668
11,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Tigers9513
Thanatos
15
7 / 3 / 5
9,813
545
6,654
13,696
6,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 5
10,307
573
12,593
13,497
13,760
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
DanoG04
Discordia
15
1 / 5 / 3
9,148
508
7,523
7,324
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
MookieA1
Nemesis
14
4 / 3 / 6
9,174
510
5,989
10,925
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 5 / 3
7,604
422
5,475
16,167
10,252
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
12
2 / 3 / 1
8,040
447
4,422
11,772
7,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
17
Kills
14
14
Deaths
17
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
5
1
5
7.5
L
Discordia
DanoG04
Discordia
1
5
3
0.5
W
Danzaburou
FurryEdme
Danzaburou
2
2
6
2.5
W
0
2
9
2.25
L
Nemesis
MookieA1
Nemesis
4
3
6
2.33
W
Chang'e
PancakeHoe
Chang'e
6
3
2
2.33
W
Achilles
RealCurryMan
Achilles
2
4
1
0.63
L
2
5
3
0.7
W
Thanatos
Tigers9513
Thanatos
7
3
5
3.17
L
Yemoja
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,365
Damage
36,002
64,135
Taken
59,685
36,603
Mitigated
38,056
31,223
Healing
15,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,593
1,724
0
6,157
13,497
13,760
180
2,028
10,682
11,117
53,668
L
Discordia
DanoG04
Discordia
7,523
908
0
510
7,324
2,376
843
2,451
4,670
59,884
0
W
Danzaburou
FurryEdme
Danzaburou
11,574
6,524
0
4,691
11,475
3,803
858
5,063
6,412
0
72,805
W
5,898
1,072
0
6,114
13,606
7,566
128
5,852
7,754
24,183
0
L
Nemesis
MookieA1
Nemesis
5,989
2,220
0
2,971
10,925
3,896
136
3,005
7,650
0
41,061
W
Chang'e
PancakeHoe
Chang'e
7,138
574
1,806
5,626
12,690
6,964
368
4,863
7,827
54,677
0
W
Achilles
RealCurryMan
Achilles
6,101
1,221
0
2,357
12,668
11,705
396
2,160
10,508
9,983
43,296
L
5,475
491
324
1,412
16,167
10,252
372
3,931
12,162
27,727
0
W
Thanatos
Tigers9513
Thanatos
6,654
1,165
0
10,629
13,696
6,565
0
2,066
11,630
0
57,073
L
Yemoja
4,422
654
3,308
1,103
11,772
7,772
470
2,637
9,135
24,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,491
Gold Earned
44,273
424
Minions Killed
379
0
Camps Cleared
0
1,668,657
Distance Traveled
1,627,335
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,307
573
112
6
0
362,865
3
L
Discordia
9,148
508
130
7
0
302,142
5
W
Danzaburou
8,638
480
99
6
0
297,871
1
W
Geb
8,845
491
38
2
0
358,336
0
L
Nemesis
9,174
510
71
4
0
355,396
0
W
Chang'e
9,809
545
105
6
0
345,456
6
W
Achilles
9,386
521
99
6
0
307,203
0
L
Ares
7,604
422
23
1
0
291,363
2
W
Thanatos
9,813
545
83
5
0
359,791
4
L
Yemoja
8,040
447
43
2
0
315,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role