Player Matchup

Chiron
Chiron
GerbilShark
Chiron
Level 109
God Stats
5W - 5L
1,419 SR
Queue Stats
173W - 182L
1,439 Elo+
Party 1
Chaac
Chaac
Kegan_Anderson
Chaac
Level 120
God Stats
27W - 19L
1,513 SR
Queue Stats
140W - 154L
1,533 Elo+
Party 1
Sol
Sol
NaughtyMotty
Sol
Level 81
God Stats
3W - 4L
1,405 SR
Queue Stats
82W - 92L
1,393 Elo+
Solo
Team Averages
Level 103
1,446 SR
1,455 Elo+

VS

Team Averages
Level 59
1,502 SR
1,349 Elo+
Chiron
Chiron
Makaveli1712
Chiron
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,284 Elo+
Party 2
Sylvanus
Sylvanus
alalahIKILLYOU
Sylvanus
Level 66
God Stats
7W - 12L
1,528 SR
Queue Stats
66W - 81L
1,434 Elo+
Solo
Loki
Loki
fakovic07
Loki
Level 43
God Stats
14W - 22L
1,480 SR
Queue Stats
14W - 22L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
8 / 0 / 4
6,487
1,081
5,987
1,539
415
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
8 / 1 / 7
6,868
1,145
8,857
5,601
2,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

10
0 / 0 / 13
5,605
934
3,412
3,959
1,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
7
0 / 7 / 0
4,171
695
1,124
7,611
2,228
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
7
1 / 4 / 0
4,747
791
2,094
6,593
2,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
6
0 / 5 / 0
4,159
693
1,660
6,400
1,668
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
16
Kills
1
1
Deaths
16
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chiron
8
0
4
10
W
8
1
7
11.5
L
Chiron
0
7
0
0
W
0
0
13
6.5
L
Sylvanus
1
4
0
0.25
L
Loki
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,256
Damage
4,878
11,099
Taken
20,604
4,270
Mitigated
6,681
6,614
Healing
3,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
5,987
451
524
737
1,539
415
162
573
966
0
16,213
W
8,857
1,135
0
2,994
5,601
2,633
481
1,214
4,387
0
23,643
L
Chiron
1,124
434
182
531
7,611
2,228
0
826
6,382
0
8,143
W
3,412
343
116
2,243
3,959
1,222
1,826
856
3,103
18,501
2,234
L
Sylvanus
2,094
377
898
1,286
6,593
2,785
0
1,558
4,811
5,544
0
L
Loki
1,660
136
88
309
6,400
1,668
0
933
5,375
0
6,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,960
Gold Earned
13,077
105
Minions Killed
22
6
Camps Cleared
0
402,957
Distance Traveled
288,923
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,487
1,081
29
5
1
144,034
1
W
Chaac
6,868
1,145
39
7
2
149,149
3
L
Chiron
4,171
695
10
2
0
90,851
0
W
Sol
5,605
934
37
6
3
109,774
1
L
Sylvanus
4,747
791
3
1
0
104,931
0
L
Loki
4,159
693
9
2
0
93,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role