Player Matchup

Thor
Thor
ElForastero23
Thor
Level 12
God Stats
3W - 3L
1,406 SR
Queue Stats
7W - 12L
1,183 Elo+
Party 4
Jing Wei
Jing Wei
Joaters
Jing Wei
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,188 Elo+
Party 4
Cerberus
Cerberus
UPM_Madruga
Cerberus
Level 70
God Stats
4W - 2L
1,500 SR
Queue Stats
410W - 526L
1,420 Elo+
Party 2
Nox
Nox
lucasUPM
Nox
Level 26
God Stats
5W - 0L
1,927 SR
Queue Stats
65W - 71L
1,414 Elo+
Party 2
Vamana
Vamana
xuniorbc
Vamana
Level 15
God Stats
26W - 18L
1,721 SR
Queue Stats
35W - 23L
1,576 Elo+
Party 2
Team Averages
Level 26
1,611 SR
1,356 Elo+

VS

Team Averages
Level 16
1,439 SR
1,288 Elo+
Loki
Loki
EmiTrani
Loki
Level 27
God Stats
16W - 20L
1,381 SR
Queue Stats
75W - 104L
1,264 Elo+
Party 3
Danzaburou
Danzaburou
Locahorro
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,429 Elo+
Party 1
King Arthur
King Arthur
Matsguer
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 147L
1,338 Elo+
Party 3
Sol
Sol
PanaWarrior95
Sol
Level 13
God Stats
2W - 5L
1,129 SR
Queue Stats
32W - 33L
979 Elo+
Party 3
Sylvanus
Sylvanus
WillianTB06
Sylvanus
Level 6
God Stats
1W - 1L
1,683 SR
Queue Stats
1W - 5L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 8
10,779
490
9,499
11,684
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
Joaters
Jing Wei
15
3 / 5 / 13
10,533
479
7,712
10,811
3,390
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
UPM_Madruga
Cerberus
14
7 / 3 / 10
10,723
487
8,459
14,241
16,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
12 / 0 / 12
13,024
592
21,506
13,943
5,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
xuniorbc
Vamana
19
7 / 0 / 7
12,613
573
12,246
15,057
25,504
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
4 / 7 / 1
9,001
409
8,361
14,279
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Locahorro
Danzaburou
12
3 / 10 / 4
8,716
396
7,058
17,070
4,884
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Matsguer
King Arthur
11
0 / 8 / 1
7,326
333
2,140
16,270
8,890
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 7 / 1
8,041
366
7,990
11,135
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
WillianTB06
Sylvanus
12
0 / 5 / 7
7,661
348
5,453
16,286
18,774
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
21
36
Kills
7
10
Deaths
37
50
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
2
8
5.5
L
Loki
4
7
1
0.64
W
Jing Wei
Joaters
Jing Wei
3
5
13
1.9
L
Danzaburou
Locahorro
Danzaburou
3
10
4
0.5
L
King Arthur
Matsguer
King Arthur
0
8
1
0.06
L
0
7
1
0.07
W
Cerberus
UPM_Madruga
Cerberus
7
3
10
4
L
Sylvanus
WillianTB06
Sylvanus
0
5
7
0.7
W
12
0
12
18
W
Vamana
xuniorbc
Vamana
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,422
Damage
31,002
65,736
Taken
75,040
55,575
Mitigated
40,999
17,863
Healing
7,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,499
2,524
0
750
11,684
4,190
2,176
2,110
9,574
0
59,483
L
Loki
8,361
1,843
0
1,266
14,279
4,598
274
6,421
7,858
0
48,730
W
Jing Wei
Joaters
Jing Wei
7,712
4,547
0
1,675
10,811
3,390
4,158
1,104
9,707
0
44,944
L
Danzaburou
Locahorro
Danzaburou
7,058
3,885
0
1,591
17,070
4,884
504
7,335
9,735
0
48,333
L
King Arthur
Matsguer
King Arthur
2,140
244
0
1,546
16,270
8,890
0
5,225
11,045
0
24,277
L
7,990
933
0
2,076
11,135
3,853
0
7,080
4,055
26,522
2,648
W
Cerberus
UPM_Madruga
Cerberus
8,459
590
0
2,608
14,241
16,705
126
4,663
9,578
28,385
0
L
Sylvanus
WillianTB06
Sylvanus
5,453
1,590
322
902
16,286
18,774
28
6,533
9,753
22,567
0
W
21,506
1,534
337
7,143
13,943
5,786
3,287
4,272
9,671
97,400
0
W
Vamana
xuniorbc
Vamana
12,246
3,046
0
5,350
15,057
25,504
1,474
1,191
13,866
22,428
69,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,672
Gold Earned
40,745
548
Minions Killed
303
0
Camps Cleared
0
1,930,092
Distance Traveled
1,903,376
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,779
490
89
4
0
347,638
0
L
Loki
9,001
409
73
3
0
442,912
3
W
Jing Wei
10,533
479
88
4
0
403,246
1
L
Danzaburou
8,716
396
99
5
0
355,752
1
L
King Arthur
7,326
333
44
2
0
367,819
5
L
Sol
8,041
366
59
3
0
385,206
2
W
Cerberus
10,723
487
46
2
0
401,022
1
L
Sylvanus
7,661
348
28
1
0
351,687
1
W
Nox
13,024
592
159
7
0
415,613
6
W
Vamana
12,613
573
166
8
0
362,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role