Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
 
Khepri
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
ByChester
Freya
Level 67
God Stats
5W - 3L
1,757 SR
Queue Stats
110W - 126L
1,435 Elo+
Party 4
Odin
Odin
Eternallog
Odin
Level 28
God Stats
11W - 18L
1,500 SR
Queue Stats
121W - 161L
1,385 Elo+
Party 4
Chang'e
Chang'e
zogar1993
Chang'e
Level 29
God Stats
9W - 6L
1,286 SR
Queue Stats
128W - 147L
1,434 Elo+
Party 4
Team Averages
Level 65
1,509 SR
1,451 Elo+

VS

Team Averages
Level 44
1,454 SR
1,446 Elo+
Achilles
Achilles
Alan104116
Achilles
Level 19
God Stats
0W - 3L
1,195 SR
Queue Stats
11W - 20L
1,405 Elo+
Party 1
Hercules
Hercules
Er1cK1ng
Hercules
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
375W - 369L
1,508 Elo+
Party 1
Ao Kuang
Ao Kuang
HenriqueRKAY
Ao Kuang
Level 41
God Stats
10W - 11L
1,540 SR
Queue Stats
103W - 121L
1,418 Elo+
Party 2
Janus
Janus
Sr_Crash25
Janus
Level 32
God Stats
3W - 3L
1,692 SR
Queue Stats
17W - 17L
1,514 Elo+
Party 1
Medusa
Medusa
shockwaveBR12
Medusa
Level 38
God Stats
5W - 12L
1,343 SR
Queue Stats
50W - 63L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
20 / 0 / 5
12,170
641
28,505
16,061
9,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
 
Khepri
13
3 / 0 / 10
9,202
484
4,578
6,984
8,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Freya
ByChester
Freya
16
4 / 3 / 6
9,819
517
8,327
15,835
6,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 15
8,497
447
5,015
12,549
11,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
zogar1993
Chang'e
15
7 / 5 / 8
10,579
557
14,739
15,236
5,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alan104116
Achilles
11
1 / 5 / 2
7,162
377
4,819
19,733
15,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Er1cK1ng
Hercules
13
3 / 6 / 2
8,602
453
10,784
18,291
16,064
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
HenriqueRKAY
Ao Kuang
12
3 / 8 / 0
7,836
412
7,048
14,741
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
12
1 / 9 / 4
7,622
401
7,010
11,812
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 0
8,178
430
4,880
14,558
3,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
18
34
Kills
10
10
Deaths
34
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
20
0
5
22.5
W
Khepri
 
Khepri
3
0
10
8
L
Achilles
Alan104116
Achilles
1
5
2
0.4
W
Freya
ByChester
Freya
4
3
6
2.33
L
Hercules
Er1cK1ng
Hercules
3
6
2
0.67
W
0
2
15
3.75
L
Ao Kuang
HenriqueRKAY
Ao Kuang
3
8
0
0.38
L
Janus
1
9
4
0.33
L
2
6
0
0.33
W
Chang'e
zogar1993
Chang'e
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,164
Damage
34,541
66,665
Taken
79,135
40,996
Mitigated
39,140
32,109
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
28,505
16,680
0
7,706
16,061
9,235
106
3,473
12,588
0
110,578
W
Khepri
 
Khepri
4,578
477
0
1,583
6,984
8,585
174
360
6,624
17,380
0
L
Achilles
Alan104116
Achilles
4,819
1,502
0
3,024
19,733
15,344
0
9,976
9,563
0
24,458
W
Freya
ByChester
Freya
8,327
3,426
0
9,740
15,835
6,200
946
2,383
13,452
76,755
0
L
Hercules
Er1cK1ng
Hercules
10,784
2,440
0
5,362
18,291
16,064
0
5,464
12,513
0
39,213
W
5,015
1,197
0
3,180
12,549
11,217
49
2,680
9,869
0
29,911
L
Ao Kuang
HenriqueRKAY
Ao Kuang
7,048
958
0
2,825
14,741
3,211
308
2,491
12,175
34,461
6,850
L
Janus
7,010
677
66
1,516
11,812
1,263
78
2,742
8,836
35,728
0
L
4,880
1,819
0
2,798
14,558
3,258
0
6,062
8,404
0
42,564
W
Chang'e
zogar1993
Chang'e
14,739
1,409
2,039
7,861
15,236
5,759
581
4,799
10,437
60,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,267
Gold Earned
39,400
443
Minions Killed
318
0
Camps Cleared
0
1,921,586
Distance Traveled
1,763,399
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,170
641
137
7
0
395,434
2
W
Khepri
9,202
484
14
1
0
408,745
4
L
Achilles
7,162
377
36
2
0
368,397
0
W
Freya
9,819
517
125
7
0
345,447
6
L
Hercules
8,602
453
75
4
0
344,137
1
W
Odin
8,497
447
60
3
0
409,415
4
L
Ao Kuang
7,836
412
72
4
0
356,564
0
L
Janus
7,622
401
59
3
0
358,567
1
L
Medusa
8,178
430
76
4
0
335,734
0
W
Chang'e
10,579
557
107
6
0
362,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role