Player Matchup

Ra
Ra
 
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AverageCaiine
Cthulhu
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
8W - 14L
1,295 Elo+
Party 2
Olorun
Olorun
JukeShoes
Olorun
Level 78
God Stats
1W - 0L
1,684 SR
Queue Stats
16W - 15L
1,329 Elo+
Party 3
Danzaburou
Danzaburou
SycoeJoe
Danzaburou
Level 27
God Stats
19W - 14L
1,432 SR
Queue Stats
46W - 43L
1,287 Elo+
Party 2
Odin
Odin
userryan12
Odin
Level 125
God Stats
2W - 3L
1,530 SR
Queue Stats
40W - 35L
1,406 Elo+
Party 3
Team Averages
Level 80
1,529 SR
1,363 Elo+

VS

Team Averages
Level 101
1,504 SR
1,154 Elo+
Neith
Neith
SchrodingersCrit
Neith
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 1
Ne Zha
Ne Zha
SchrodingersRose
Ne Zha
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SchrodingersUwU
Cu Chulainn
Level 143
God Stats
0W - 1L
1,530 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 1
Ao Kuang
Ao Kuang
SchrodingersYume
Ao Kuang
Level 143
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 1
Ah Puch
Ah Puch
Thorin127
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 1 / 14
8,476
771
5,860
5,491
2,268
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
15
2 / 3 / 18
8,864
806
8,403
14,500
12,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
JukeShoes
Olorun
16
13 / 1 / 7
11,064
1,006
17,496
9,035
4,019
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
SycoeJoe
Danzaburou
15
5 / 0 / 10
9,037
822
9,513
4,903
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 14
7,933
721
2,932
5,855
4,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,717
611
4,267
6,222
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 8 / 1
6,198
563
3,762
10,667
3,556
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
SchrodingersUwU
Cu Chulainn
14
1 / 4 / 3
7,609
692
7,865
18,855
11,133
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 7 / 1
7,160
651
4,642
11,431
3,710
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Thorin127
Ah Puch
12
0 / 2 / 3
6,802
618
4,195
5,755
1,913
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
12
24
Kills
4
5
Deaths
24
63
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
14
10
W
Cthulhu
2
3
18
3.67
W
Olorun
JukeShoes
Olorun
13
1
7
16.5
L
1
3
0
0.33
L
0
8
1
0.06
L
Cu Chulainn
SchrodingersUwU
Cu Chulainn
1
4
3
0.63
L
2
7
1
0.36
W
Danzaburou
SycoeJoe
Danzaburou
5
0
10
10
L
Ah Puch
Thorin127
Ah Puch
0
2
3
0.75
W
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,204
Damage
24,731
39,784
Taken
52,930
25,559
Mitigated
22,526
15,435
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,860
608
1,672
1,540
5,491
2,268
504
640
4,851
18,134
0
W
Cthulhu
8,403
605
482
4,588
14,500
12,387
374
2,891
11,609
21,448
0
W
Olorun
JukeShoes
Olorun
17,496
8,483
2,118
2,770
9,035
4,019
2,668
3,557
5,478
39,504
0
L
4,267
1,566
44
927
6,222
2,214
0
3,126
2,972
0
14,607
L
3,762
1,120
234
551
10,667
3,556
0
5,272
5,186
0
13,198
L
Cu Chulainn
SchrodingersUwU
Cu Chulainn
7,865
411
45
3,691
18,855
11,133
0
11,233
7,175
3,684
28,409
L
4,642
886
0
1,623
11,431
3,710
1
6,641
4,659
6,139
0
W
Danzaburou
SycoeJoe
Danzaburou
9,513
2,052
0
2,198
4,903
2,041
1,039
870
4,033
0
28,517
L
Ah Puch
Thorin127
Ah Puch
4,195
155
46
1,549
5,755
1,913
0
4,626
902
17,581
0
W
2,932
731
0
67
5,855
4,844
404
2,090
3,765
295
10,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,374
Gold Earned
34,486
234
Minions Killed
156
7
Camps Cleared
4
1,047,559
Distance Traveled
832,956
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,476
771
35
3
2
198,993
3
W
Cthulhu
8,864
806
44
4
2
206,720
4
W
Olorun
11,064
1,006
69
6
3
200,214
2
L
Neith
6,717
611
42
4
1
125,734
0
L
Ne Zha
6,198
563
14
1
1
182,294
0
L
Cu Chulainn
7,609
692
54
5
1
220,917
0
L
Ao Kuang
7,160
651
4
0
0
186,608
0
W
Danzaburou
9,037
822
63
6
0
221,485
3
L
Ah Puch
6,802
618
42
4
1
117,403
2
W
Odin
7,933
721
23
2
0
220,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role