Player Matchup

Ymir
Ymir
Bofamabalz
Ymir
Level 28
God Stats
29W - 26L
1,517 SR
Queue Stats
116W - 172L
1,354 Elo+
Party 1
Ao Kuang
Ao Kuang
Casey1994
Ao Kuang
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,539 Elo+
Party 1
Gilgamesh
Gilgamesh
HalfSeraph
Gilgamesh
Level 67
God Stats
43W - 35L
1,586 SR
Queue Stats
409W - 462L
1,421 Elo+
Party 1
Chernobog
Chernobog
Jimbologist
Chernobog
Level 25
God Stats
40W - 50L
1,496 SR
Queue Stats
60W - 74L
1,421 Elo+
Party 1
Thanatos
Thanatos
jketz911
Thanatos
Level 49
God Stats
53W - 67L
1,477 SR
Queue Stats
220W - 248L
1,435 Elo+
Party 1
Team Averages
Level 62
1,515 SR
1,434 Elo+

VS

Team Averages
Level 47
1,492 SR
1,441 Elo+
Fenrir
Fenrir
ChiChiOppai
Fenrir
Level 45
God Stats
3W - 5L
1,378 SR
Queue Stats
150W - 177L
1,487 Elo+
Solo
Danzaburou
Danzaburou
CornbreadFtw
Danzaburou
Level 66
God Stats
0W - 1L
1,920 SR
Queue Stats
6W - 10L
1,369 Elo+
Party 3
Anubis
Anubis
JessesOcean
Anubis
Level 86
God Stats
1W - 2L
1,412 SR
Queue Stats
12W - 18L
1,456 Elo+
Party 2
Ymir
Ymir
mistaquhl
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Odin
Odin
wulfralph
Odin
Level 14
God Stats
0W - 2L
1,249 SR
Queue Stats
9W - 11L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 19
10,874
494
4,404
20,051
18,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Casey1994
Ao Kuang
18
13 / 3 / 8
12,040
547
15,008
15,746
5,149
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
HalfSeraph
Gilgamesh
19
10 / 3 / 10
12,873
585
20,784
15,598
13,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Jimbologist
Chernobog
18
13 / 5 / 8
12,572
571
16,949
15,350
5,690
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
jketz911
Thanatos
17
7 / 5 / 5
11,324
515
6,691
15,699
6,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 9 / 6
9,879
449
8,828
18,398
7,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Danzaburou
CornbreadFtw
Danzaburou
15
4 / 8 / 4
9,839
447
8,471
13,797
5,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
16
5 / 12 / 3
10,836
493
16,666
16,251
7,158
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
13
2 / 8 / 8
9,424
428
8,507
15,737
15,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
16
5 / 6 / 3
10,874
494
6,630
16,857
13,205
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
41
43
Kills
17
19
Deaths
43
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
3
19
3.17
W
Ao Kuang
Casey1994
Ao Kuang
13
3
8
5.67
L
Fenrir
1
9
6
0.44
L
Danzaburou
CornbreadFtw
Danzaburou
4
8
4
0.75
W
Gilgamesh
HalfSeraph
Gilgamesh
10
3
10
5
L
Anubis
5
12
3
0.54
W
Chernobog
Jimbologist
Chernobog
13
5
8
3.4
W
Thanatos
jketz911
Thanatos
7
5
5
1.9
L
Ymir
2
8
8
0.75
L
Odin
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,836
Damage
49,102
82,444
Taken
81,040
49,449
Mitigated
48,485
26,097
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,404
456
0
3,384
20,051
18,631
55
7,452
12,501
29,002
0
W
Ao Kuang
Casey1994
Ao Kuang
15,008
2,942
0
5,865
15,746
5,149
0
7,083
8,613
66,972
0
L
Fenrir
8,828
3,102
0
4,554
18,398
7,276
0
5,129
13,269
0
63,094
L
Danzaburou
CornbreadFtw
Danzaburou
8,471
3,280
0
2,246
13,797
5,112
679
3,143
10,654
0
56,951
W
Gilgamesh
HalfSeraph
Gilgamesh
20,784
5,618
0
2,866
15,598
13,903
586
4,465
10,731
9,271
80,610
L
Anubis
16,666
1,081
0
3,452
16,251
7,158
822
8,453
7,798
55,081
0
W
Chernobog
Jimbologist
Chernobog
16,949
9,070
0
3,077
15,350
5,690
2,477
6,360
8,895
0
82,596
W
Thanatos
jketz911
Thanatos
6,691
1,453
0
10,905
15,699
6,076
0
5,384
10,225
0
79,123
L
Ymir
8,507
1,805
0
1,408
15,737
15,734
0
2,498
13,239
17,238
0
L
Odin
6,630
2,609
0
584
16,857
13,205
1,557
2,271
14,586
3,078
38,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,683
Gold Earned
50,852
506
Minions Killed
380
0
Camps Cleared
0
2,009,049
Distance Traveled
1,817,555
30
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,874
494
45
2
0
407,643
13
W
Ao Kuang
12,040
547
87
4
0
404,349
4
L
Fenrir
9,879
449
107
5
0
397,617
3
L
Danzaburou
9,839
447
94
4
0
352,292
3
W
Gilgamesh
12,873
585
143
7
0
427,393
6
L
Anubis
10,836
493
75
3
0
309,907
0
W
Chernobog
12,572
571
117
5
0
398,169
5
W
Thanatos
11,324
515
114
5
0
371,495
2
L
Ymir
9,424
428
24
1
0
391,456
1
L
Odin
10,874
494
80
4
0
366,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role