Player Matchup

Guan Yu
Guan Yu
Diamond V
 
Guan Yu
Diamond V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
Chạnce
Fenrir
Platinum III
Level 107
God Stats
26W - 39L
1,471 SR
Queue Stats
572W - 577L
1,711 MMR
Party 1
Ganesha
Ganesha
Diamond IV
Gōddēss
Ganesha
Diamond IV
Level 149
God Stats
13W - 6L
1,714 SR
Queue Stats
392W - 388L
1,938 MMR
Party 1
Izanami
Izanami
Platinum I
Thorboy99
Izanami
Platinum I
Level 157
God Stats
25W - 25L
1,558 SR
Queue Stats
799W - 790L
1,909 MMR
Solo
Ra
Ra
Platinum I
a1rh3ad24
Ra
Platinum I
Level 145
God Stats
11W - 7L
1,588 SR
Queue Stats
309W - 295L
1,906 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,566 SR
1,793 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 109
1,502 SR
1,811 MMR
Tsukuyomi
Tsukuyomi
Platinum III
 
Tsukuyomi
Platinum III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Platinum I
Fafnir12
Persephone
Platinum I
Level 58
God Stats
21W - 19L
1,302 SR
Queue Stats
279W - 270L
1,942 MMR
Solo
Cthulhu
Cthulhu
Platinum III
GothVampireHoe
Cthulhu
Platinum III
Level 157
God Stats
0W - 3L
1,602 SR
Queue Stats
48W - 43L
1,758 MMR
Solo
Bacchus
Bacchus
Diamond V
MyMansAce
Bacchus
Diamond V
Level 138
God Stats
7W - 6L
1,601 SR
Queue Stats
330W - 332L
1,921 MMR
Solo
Chronos
Chronos
Platinum I
abuеla
Chronos
Platinum I
Level 62
God Stats
8W - 5L
1,506 SR
Queue Stats
125W - 136L
1,935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
5 / 2 / 5
11,991
600
10,072
22,885
29,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Chạnce
Fenrir
18
5 / 3 / 7
12,198
610
9,491
15,920
7,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Gōddēss
Ganesha
16
0 / 1 / 10
11,003
550
4,850
22,771
27,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Thorboy99
Izanami
20
12 / 2 / 3
14,354
718
18,339
14,686
6,597
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 3 / 7
11,501
575
12,249
9,568
4,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatOdinThorArtioLoki

VS

Bans
GebThothThanatosAresAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
18
5 / 6 / 1
11,285
564
11,574
16,079
5,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Fafnir12
Persephone
17
2 / 3 / 3
10,990
550
12,563
12,916
3,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 2 / 2
10,406
520
6,752
14,959
14,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
MyMansAce
Bacchus
13
1 / 6 / 2
8,536
427
4,509
13,320
14,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
abuеla
Chronos
17
3 / 9 / 2
11,196
560
12,583
20,034
4,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
26
Kills
11
11
Deaths
26
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
2
5
3.75
L
Tsukuyomi
 
Tsukuyomi
5
6
1
0.92
W
Fenrir
Chạnce
Fenrir
5
3
7
2.83
L
Persephone
Fafnir12
Persephone
2
3
3
1.17
L
0
2
2
0.5
W
Ganesha
Gōddēss
Ganesha
0
1
10
5
L
Bacchus
MyMansAce
Bacchus
1
6
2
0.33
W
Izanami
Thorboy99
Izanami
12
2
3
6.75
W
4
3
7
2.5
L
Chronos
abuеla
Chronos
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,001
Damage
47,981
85,830
Taken
77,308
74,457
Mitigated
41,430
45,778
Healing
18,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
10,072
2,640
3,052
12,399
22,885
29,128
1,095
7,625
13,970
0
66,653
L
Tsukuyomi
 
Tsukuyomi
11,574
1,735
0
4,125
16,079
5,140
3,816
3,078
12,909
0
78,862
W
Fenrir
Chạnce
Fenrir
9,491
1,163
0
6,561
15,920
7,362
560
6,155
9,515
0
80,135
L
Persephone
Fafnir12
Persephone
12,563
704
0
3,435
12,916
3,087
0
4,225
8,346
83,222
0
L
6,752
774
0
5,346
14,959
14,503
63
1,119
13,794
67,548
0
W
Ganesha
Gōddēss
Ganesha
4,850
678
445
7,731
22,771
27,132
497
7,505
15,066
32,264
0
L
Bacchus
MyMansAce
Bacchus
4,509
291
0
979
13,320
14,015
0
5,144
7,923
18,377
0
W
Izanami
Thorboy99
Izanami
18,339
10,801
0
6,464
14,686
6,597
10,464
7,361
7,194
0
142,099
W
12,249
1,587
5,487
3,639
9,568
4,238
1,398
5,918
3,436
77,312
0
L
Chronos
abuеla
Chronos
12,583
6,010
0
5,077
20,034
4,685
3,489
3,036
16,927
75,606
6,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,047
Gold Earned
52,413
666
Minions Killed
606
0
Camps Cleared
0
2,060,629
Distance Traveled
1,897,056
39
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,991
600
140
7
0
415,552
5
L
Tsukuyomi
11,285
564
126
6
0
398,497
4
W
Fenrir
12,198
610
130
7
0
436,219
6
L
Persephone
10,990
550
165
8
0
382,782
5
L
Cthulhu
10,406
520
146
7
0
382,082
3
W
Ganesha
11,003
550
14
1
0
408,538
12
L
Bacchus
8,536
427
22
1
0
412,005
5
W
Izanami
14,354
718
238
12
0
368,376
6
W
Ra
11,501
575
144
7
0
431,944
10
L
Chronos
11,196
560
147
7
0
321,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role