Player Matchup

Chronos
Chronos
Chezlaw
Chronos
Level 126
God Stats
4W - 4L
1,636 SR
Queue Stats
105W - 104L
1,594 Elo+
Party 2
Geb
Geb
Ryeguy753
Geb
Level 153
God Stats
3W - 2L
1,798 SR
Queue Stats
121W - 128L
1,592 Elo+
Party 2
Ullr
Ullr
SHAPS252
Ullr
Level 143
God Stats
1W - 0L
1,341 SR
Queue Stats
13W - 8L
1,518 Elo+
Party 2
Baron Samedi
Baron Samedi
ShadowWitch
Baron Samedi
Level 131
God Stats
3W - 2L
1,619 SR
Queue Stats
308W - 307L
1,524 Elo+
Solo
Chaac
Chaac
toasttz
Chaac
Level 81
God Stats
2W - 2L
1,736 SR
Queue Stats
65W - 55L
1,647 Elo+
Party 2
Team Averages
Level 127
1,626 SR
1,575 Elo+

VS

Team Averages
Level 141
1,480 SR
1,559 Elo+
Jormungandr
Jormungandr
Atep19
Jormungandr
Level 135
God Stats
0W - 2L
1,306 SR
Queue Stats
232W - 216L
1,579 Elo+
Party 3
King Arthur
King Arthur
Kira474
King Arthur
Level 153
God Stats
1W - 3L
1,509 SR
Queue Stats
108W - 110L
1,582 Elo+
Party 1
Gilgamesh
Gilgamesh
MexicanMagikarp
Gilgamesh
Level 144
God Stats
1W - 1L
1,529 SR
Queue Stats
40W - 32L
1,558 Elo+
Party 1
Baron Samedi
Baron Samedi
Penguiinzz
Baron Samedi
Level 118
God Stats
4W - 6L
1,495 SR
Queue Stats
137W - 134L
1,505 Elo+
Party 3
Hachiman
Hachiman
Shinra_Tensei97
Hachiman
Level 157
God Stats
0W - 3L
1,564 SR
Queue Stats
76W - 72L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Chezlaw
Chronos
18
1 / 5 / 22
10,650
666
20,985
18,884
8,532
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 5 / 24
11,754
735
13,632
24,737
31,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
20
15 / 5 / 10
13,830
864
27,277
18,818
10,115
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
ShadowWitch
Baron Samedi
19
5 / 3 / 18
11,579
724
18,463
15,762
15,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
toasttz
Chaac
20
6 / 5 / 15
11,370
711
22,139
28,045
30,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Atep19
Jormungandr
15
0 / 6 / 12
10,065
629
14,672
21,944
25,992
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Kira474
King Arthur
17
2 / 8 / 16
11,064
692
11,867
34,497
37,835
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
MexicanMagikarp
Gilgamesh
18
4 / 7 / 13
11,103
694
14,237
30,501
27,319
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Penguiinzz
Baron Samedi
18
10 / 5 / 8
11,687
730
23,700
20,050
12,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
20
7 / 3 / 14
13,003
813
23,899
16,059
9,533
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
86
29
Kills
23
23
Deaths
29
89
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Atep19
Jormungandr
0
6
12
1
W
Chronos
Chezlaw
Chronos
1
5
22
2.4
L
King Arthur
Kira474
King Arthur
2
8
16
1.25
L
Gilgamesh
MexicanMagikarp
Gilgamesh
4
7
13
1.5
L
Baron Samedi
Penguiinzz
Baron Samedi
10
5
8
2.8
W
2
5
24
2.8
W
Ullr
15
5
10
4
W
Baron Samedi
ShadowWitch
Baron Samedi
5
3
18
4.67
L
Hachiman
7
3
14
4.67
W
Chaac
toasttz
Chaac
6
5
15
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,496
Damage
88,375
106,246
Taken
123,051
96,683
Mitigated
113,099
41,983
Healing
50,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Atep19
Jormungandr
14,672
3,567
2,030
4,846
21,944
25,992
408
7,653
13,923
31,334
0
W
Chronos
Chezlaw
Chronos
20,985
5,421
3,255
3,244
18,884
8,532
1,884
5,993
12,594
35,822
0
L
King Arthur
Kira474
King Arthur
11,867
1,673
1,420
8,411
34,497
37,835
146
15,698
18,475
0
23,735
L
Gilgamesh
MexicanMagikarp
Gilgamesh
14,237
3,096
0
7,022
30,501
27,319
387
13,642
16,368
0
23,682
L
Baron Samedi
Penguiinzz
Baron Samedi
23,700
1,964
12,341
6,757
20,050
12,420
212
8,371
11,498
34,353
0
W
13,632
1,175
2,424
2,932
24,737
31,346
428
8,252
15,883
21,945
0
W
Ullr
27,277
20,247
1,417
3,729
18,818
10,115
2,344
6,912
11,329
0
46,958
W
Baron Samedi
ShadowWitch
Baron Samedi
18,463
2,457
9,131
7,311
15,762
15,839
447
7,198
8,209
39,438
0
L
Hachiman
23,899
8,027
2,637
5,230
16,059
9,533
1,790
7,716
8,099
0
44,227
W
Chaac
toasttz
Chaac
22,139
5,117
566
7,974
28,045
30,851
860
10,017
17,535
0
35,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,183
Gold Earned
56,922
156
Minions Killed
148
0
Camps Cleared
0
1,481,139
Distance Traveled
1,329,343
23
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,065
629
34
2
0
268,667
1
W
Chronos
10,650
666
38
2
0
314,862
8
L
King Arthur
11,064
692
16
1
0
271,313
0
L
Gilgamesh
11,103
694
14
1
0
262,534
1
L
Baron Samedi
11,687
730
26
2
0
249,417
0
W
Geb
11,754
735
12
1
0
296,198
5
W
Ullr
13,830
864
28
2
0
297,102
4
W
Baron Samedi
11,579
724
50
3
0
286,671
3
L
Hachiman
13,003
813
58
4
0
277,412
1
W
Chaac
11,370
711
28
2
0
286,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role