Player Matchup

Jormungandr
Jormungandr
BlazingKing
Jormungandr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,173 Elo+
Party 1
Odin
Odin
ExplosiveEyeball
Odin
Level 29
God Stats
1W - 0L
1,559 SR
Queue Stats
2W - 3L
1,173 Elo+
Party 1
Medusa
Medusa
TogaTheBest
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Hera
Hera
samitchlord
Hera
Level 85
God Stats
2W - 0L
1,614 SR
Queue Stats
2W - 3L
1,173 Elo+
Party 1
Team Averages
Level 48
1,543 SR
1,254 Elo+

VS

Team Averages
Level 82
1,434 SR
1,385 Elo+
Izanami
Izanami
BigNastey420960
Izanami
Level 55
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
JesusCuco99
Anubis
Level 88
God Stats
3W - 4L
1,455 SR
Queue Stats
47W - 66L
1,355 Elo+
Solo
Fenrir
Fenrir
UrMomLuvsMeMore
Fenrir
Level 83
God Stats
0W - 1L
1,424 SR
Queue Stats
5W - 7L
1,361 Elo+
Solo
Cliodhna
Cliodhna
YRLorenzzo
Cliodhna
Level 101
God Stats
2W - 5L
1,370 SR
Queue Stats
4W - 10L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlazingKing
Jormungandr
14
1 / 2 / 7
8,332
833
3,656
6,384
5,574
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 3 / 5
8,864
886
8,775
9,918
3,898
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
14
5 / 2 / 2
8,667
867
7,187
5,796
1,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 5
7,964
796
2,165
4,996
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,954
695
1,639
3,257
963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
13
2 / 5 / 1
7,625
763
4,783
8,475
3,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 3 / 4
7,186
719
3,485
8,107
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cliodhna
YRLorenzzo
Cliodhna
14
4 / 3 / 2
8,268
827
6,136
8,613
3,612
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
14
Kills
8
9
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Jormungandr
BlazingKing
Jormungandr
1
2
7
2.25
W
7
3
5
3.17
L
Anubis
2
5
1
0.5
W
Medusa
5
2
2
3
L
1
3
4
1
L
Cliodhna
YRLorenzzo
Cliodhna
4
3
2
1.67
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,783
Damage
16,043
27,094
Taken
28,452
12,344
Mitigated
11,271
5,541
Healing
2,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,639
1,061
0
0
3,257
963
353
930
2,327
0
7,920
W
Jormungandr
BlazingKing
Jormungandr
3,656
1,711
348
804
6,384
5,574
764
1,776
4,608
28,291
0
W
8,775
1,939
259
2,151
9,918
3,898
147
1,573
8,039
0
24,016
L
Anubis
4,783
266
0
1,128
8,475
3,611
160
2,106
6,369
22,696
0
W
Medusa
7,187
4,363
0
1,148
5,796
1,568
2,082
732
5,064
0
23,727
L
3,485
365
0
592
8,107
3,085
0
1,743
6,364
0
13,018
L
Cliodhna
YRLorenzzo
Cliodhna
6,136
552
0
636
8,613
3,612
630
1,304
7,309
0
29,081
W
2,165
426
0
831
4,996
1,304
1,743
1,484
3,512
18,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,827
Gold Earned
30,033
154
Minions Killed
125
10
Camps Cleared
7
687,199
Distance Traveled
603,757
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,954
695
20
2
1
107,907
1
W
Jormungandr
8,332
833
57
6
3
160,733
1
W
Odin
8,864
886
32
3
2
187,134
0
L
Anubis
7,625
763
34
3
2
139,137
0
W
Medusa
8,667
867
35
4
2
166,734
3
L
Fenrir
7,186
719
19
2
2
186,265
0
L
Cliodhna
8,268
827
52
5
2
170,448
0
W
Hera
7,964
796
30
3
3
172,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role