Player Matchup

Ullr
Ullr
Carolina_OvR
Ullr
Level 16
God Stats
2W - 0L
1,845 SR
Queue Stats
14W - 6L
1,608 Elo+
Solo
Mercury
Mercury
ChildishGarbin0
Mercury
Level 111
God Stats
1W - 0L
1,702 SR
Queue Stats
194W - 193L
1,454 Elo+
Party 1
Ares
Ares
Lunchmom13
Ares
Level 27
God Stats
3W - 2L
1,302 SR
Queue Stats
228W - 226L
1,479 Elo+
Solo
Ah Puch
Ah Puch
briillo
Ah Puch
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 24L
1,630 Elo+
Party 1
Achilles
Achilles
o SHE Sleazy o
Achilles
Level 24
God Stats
16W - 14L
1,510 SR
Queue Stats
73W - 63L
1,340 Elo+
Solo
Team Averages
Level 38
1,572 SR
1,502 Elo+

VS

Team Averages
Level 18
1,482 SR
1,322 Elo+
Anubis
Anubis
AceKey3385969
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
CaptainMangoz
Hera
Level 29
God Stats
7W - 7L
1,329 SR
Queue Stats
38W - 38L
1,423 Elo+
Solo
Arachne
Arachne
Taco_Kaidyn
Arachne
Level 16
God Stats
0W - 1L
1,691 SR
Queue Stats
9W - 17L
1,265 Elo+
Solo
Izanami
Izanami
Xzocko
Izanami
Level 17
God Stats
12W - 24L
1,391 SR
Queue Stats
29W - 43L
1,348 Elo+
Solo
Kali
Kali
bleakcrib
Kali
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,075 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
28 / 2 / 5
12,975
649
26,034
18,718
6,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 3 / 16
10,898
545
7,964
12,069
4,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
8 / 3 / 8
11,304
565
7,906
18,149
23,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
briillo
Ah Puch
14
15 / 1 / 10
11,360
568
20,193
14,644
5,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
15
7 / 1 / 12
10,806
540
8,609
13,529
10,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 12 / 2
5,593
280
97
10,006
601
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 8 / 2
11,032
552
11,562
14,860
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Taco_Kaidyn
Arachne
10
0 / 16 / 5
7,086
354
664
16,679
3,500
Izanami
Xzocko
Izanami
9
0 / 15 / 5
6,946
347
5,735
17,808
4,531
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kali
10
1 / 16 / 4
7,707
385
8,395
22,940
9,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
24
66
Kills
6
10
Deaths
67
51
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
12
2
0.08
L
5
8
2
0.75
W
28
2
5
15.25
W
8
3
16
5.33
W
8
3
8
4
L
Arachne
Taco_Kaidyn
Arachne
0
16
5
0.16
L
Izanami
Xzocko
Izanami
0
15
5
0.17
L
Kali
1
16
4
0.19
W
Ah Puch
briillo
Ah Puch
15
1
10
20
W
Achilles
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,706
Damage
26,453
77,109
Taken
82,293
51,880
Mitigated
22,143
22,296
Healing
2,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
97
0
0
65
10,006
601
0
1,428
8,578
1,204
0
L
11,562
2,910
0
258
14,860
4,407
128
5,387
9,376
48,815
0
W
26,034
9,821
0
7,838
18,718
6,967
5,114
2,674
15,210
0
94,928
W
7,964
2,049
0
500
12,069
4,625
0
2,895
8,935
0
54,312
W
7,906
569
0
2,804
18,149
23,767
2,813
2,309
15,756
61,714
0
L
Arachne
Taco_Kaidyn
Arachne
664
389
0
348
16,679
3,500
0
5,025
11,557
0
5,561
L
Izanami
Xzocko
Izanami
5,735
3,685
0
0
17,808
4,531
0
7,622
10,138
0
24,971
L
Kali
8,395
3,621
0
1,733
22,940
9,104
306
8,637
13,933
0
28,722
W
Ah Puch
briillo
Ah Puch
20,193
1,111
0
8,348
14,644
5,857
883
1,271
13,243
59,485
0
W
Achilles
8,609
2,567
0
2,806
13,529
10,664
1,991
1,882
11,551
0
52,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,343
Gold Earned
38,364
536
Minions Killed
191
0
Camps Cleared
0
1,799,353
Distance Traveled
1,105,615
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,593
280
1
0
0
47,463
0
L
Hera
11,032
552
96
5
0
261,514
7
W
Ullr
12,975
649
136
7
0
391,820
3
W
Mercury
10,898
545
97
5
0
414,323
0
W
Ares
11,304
565
103
5
0
291,975
0
L
Arachne
7,086
354
13
1
0
264,838
0
L
Izanami
6,946
347
43
2
0
225,354
0
L
Kali
7,707
385
38
2
0
306,446
1
W
Ah Puch
11,360
568
88
4
0
332,380
1
W
Achilles
10,806
540
112
6
0
368,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role