Player Matchup

Scylla
Scylla
 
Scylla
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Catapum9994
Bacchus
Level 141
God Stats
4W - 3L
1,787 SR
Queue Stats
330W - 131L
1,739 Elo+
Party 2
Hercules
Hercules
Rabaillo
Hercules
Level 67
God Stats
86W - 28L
1,697 SR
Queue Stats
371W - 206L
1,601 Elo+
Party 2
Team Averages
Level 104
1,661 SR
1,614 Elo+

VS

Team Averages
Level 131
1,509 SR
1,575 Elo+
Chronos
Chronos
 
Chronos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
ALEXZ_YTH
Loki
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,566 Elo+
Party 1
Mulan
Mulan
PROwiily
Mulan
Level 158
God Stats
1W - 5L
1,527 SR
Queue Stats
64W - 41L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 1 / 10
7,473
747
4,759
4,969
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Catapum9994
Bacchus
11
3 / 1 / 7
7,410
741
7,913
9,135
9,061
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Rabaillo
Hercules
12
7 / 0 / 4
8,163
816
7,499
4,194
2,111
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
1 / 3 / 1
6,740
674
5,083
6,412
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
9
0 / 4 / 0
6,000
600
2,251
5,545
2,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
PROwiily
Mulan
9
1 / 4 / 1
6,565
657
5,694
10,767
6,760
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
11
Kills
2
2
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
10
6
L
Chronos
 
Chronos
1
3
1
0.5
L
Loki
0
4
0
0
W
Bacchus
Catapum9994
Bacchus
3
1
7
6.5
L
Mulan
PROwiily
Mulan
1
4
1
0.38
W
Hercules
Rabaillo
Hercules
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,171
Damage
13,028
18,298
Taken
22,724
13,067
Mitigated
12,080
3,228
Healing
3,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,759
514
0
1,368
4,969
1,895
105
1,784
3,185
29,567
0
L
Chronos
 
Chronos
5,083
1,495
0
1,095
6,412
2,674
0
4,248
2,034
29,729
2,070
L
Loki
2,251
147
0
355
5,545
2,646
0
3,628
1,783
0
10,041
W
Bacchus
Catapum9994
Bacchus
7,913
1,666
0
1,112
9,135
9,061
431
2,717
6,418
17,415
0
L
Mulan
PROwiily
Mulan
5,694
598
82
2,328
10,767
6,760
0
4,485
6,067
0
12,836
W
Hercules
Rabaillo
Hercules
7,499
3,582
0
748
4,194
2,111
924
1,020
3,174
0
18,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,046
Gold Earned
19,305
105
Minions Killed
110
4
Camps Cleared
5
576,346
Distance Traveled
591,779
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,473
747
64
6
2
192,800
4
L
Chronos
6,740
674
58
6
5
194,113
4
L
Loki
6,000
600
32
3
0
204,365
2
W
Bacchus
7,410
741
13
1
1
193,704
4
L
Mulan
6,565
657
20
2
0
193,301
4
W
Hercules
8,163
816
28
3
1
189,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role