Player Matchup

Cthulhu
Cthulhu
MrHammermash
Cthulhu
Level 41
God Stats
74W - 71L
1,546 SR
Queue Stats
152W - 189L
1,396 Elo+
Party 1
Neith
Neith
Ukolowicz
Neith
Level 29
God Stats
20W - 29L
1,386 SR
Queue Stats
35W - 40L
1,397 Elo+
Party 1
Gilgamesh
Gilgamesh
UltraExtra5696
Gilgamesh
Level 46
God Stats
28W - 34L
1,394 SR
Queue Stats
619W - 561L
1,582 Elo+
Party 2
Ravana
Ravana
divinepower1777
Ravana
Level 158
God Stats
3W - 8L
1,191 SR
Queue Stats
1,045W - 972L
1,570 Elo+
Party 2
Baron Samedi
Baron Samedi
nickisuber
Baron Samedi
Level 51
God Stats
27W - 18L
1,547 SR
Queue Stats
99W - 114L
1,443 Elo+
Party 1
Team Averages
Level 65
1,413 SR
1,477 Elo+

VS

Team Averages
Level 104
1,522 SR
1,571 Elo+
Hel
Hel
JeffeCortez
Hel
Level 125
God Stats
1W - 0L
1,581 SR
Queue Stats
64W - 44L
1,561 Elo+
Party 3
Kuzenbo
Kuzenbo
Standingbear1
Kuzenbo
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
59W - 32L
1,661 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ZeroFricks
Morgan Le Fay
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 74L
1,660 Elo+
Party 3
Tyr
Tyr
cbirdsong26
Tyr
Level 148
God Stats
9W - 5L
1,531 SR
Queue Stats
92W - 53L
1,674 Elo+
Party 3
Da Ji
Da Ji
x864x gkopf
Da Ji
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrHammermash
Cthulhu
16
1 / 7 / 3
9,904
900
11,724
17,887
17,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Ukolowicz
Neith
16
0 / 6 / 2
9,681
880
5,839
10,176
4,163
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
UltraExtra5696
Gilgamesh
16
2 / 15 / 4
9,998
909
19,190
25,315
20,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 7 / 3
10,405
946
7,732
12,285
4,238
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
nickisuber
Baron Samedi
16
3 / 8 / 2
10,269
934
9,935
15,980
6,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

99

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 17
12,398
1,127
12,524
11,644
8,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
18
5 / 0 / 24
11,546
1,050
8,507
8,726
14,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
ZeroFricks
Morgan Le Fay
18
12 / 3 / 20
12,848
1,168
19,880
11,438
5,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
8 / 1 / 27
12,050
1,095
19,043
13,103
12,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
10 / 3 / 15
11,146
1,013
13,339
12,019
5,218
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
146
9
Kills
43
43
Deaths
9
14
Assists
103
Player
Kills
Deaths
Assists
KDA
W
8
2
17
8.25
L
Cthulhu
MrHammermash
Cthulhu
1
7
3
0.36
W
Kuzenbo
5
0
24
17
L
Neith
Ukolowicz
Neith
0
6
2
0.17
L
Gilgamesh
UltraExtra5696
Gilgamesh
2
15
4
0.27
W
Morgan Le Fay
ZeroFricks
Morgan Le Fay
12
3
20
7.33
W
8
1
27
21.5
L
3
7
3
0.64
L
Baron Samedi
nickisuber
Baron Samedi
3
8
2
0.5
W
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,420
Damage
73,293
81,643
Taken
56,930
52,979
Mitigated
45,369
7,266
Healing
17,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,524
1,834
6,653
4,835
11,644
8,472
0
3,003
8,385
36,850
0
L
Cthulhu
MrHammermash
Cthulhu
11,724
680
155
1,374
17,887
17,977
0
9,794
7,841
39,948
0
W
Kuzenbo
8,507
3,786
0
488
8,726
14,459
0
3,607
4,861
14,155
0
L
Neith
Ukolowicz
Neith
5,839
3,119
0
132
10,176
4,163
0
2,911
7,031
0
39,548
L
Gilgamesh
UltraExtra5696
Gilgamesh
19,190
6,908
0
1,155
25,315
20,291
0
13,085
11,777
0
26,067
W
Morgan Le Fay
ZeroFricks
Morgan Le Fay
19,880
3,309
0
1,850
11,438
5,165
0
5,193
6,015
44,959
0
W
19,043
3,786
0
2,979
13,103
12,055
0
4,632
8,003
0
21,130
L
7,732
2,361
0
200
12,285
4,238
0
7,418
4,595
0
27,400
L
Baron Samedi
nickisuber
Baron Samedi
9,935
51
1,870
2,380
15,980
6,310
0
7,703
7,948
28,051
0
W
13,339
3,896
0
834
12,019
5,218
0
3,830
8,007
0
15,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,257
Gold Earned
59,988
195
Minions Killed
159
11
Camps Cleared
5
1,000,357
Distance Traveled
1,063,077
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,398
1,127
69
6
2
214,715
1
L
Cthulhu
9,904
900
38
3
0
205,201
0
W
Kuzenbo
11,546
1,050
11
1
0
202,880
1
L
Neith
9,681
880
67
6
3
161,923
1
L
Gilgamesh
9,998
909
12
1
2
202,840
1
W
Morgan Le Fay
12,848
1,168
58
5
2
190,586
0
W
Tyr
12,050
1,095
14
1
1
243,623
0
L
Ravana
10,405
946
40
4
6
230,116
3
L
Baron Samedi
10,269
934
38
3
0
200,277
0
W
Da Ji
11,146
1,013
7
1
0
211,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role