Player Matchup

Medusa
Medusa
KillaInstinct_13
Medusa
Level 47
God Stats
1W - 3L
1,506 SR
Queue Stats
54W - 60L
1,463 Elo+
Solo
Tyr
Tyr
Mafiaoso_Gaming
Tyr
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 175L
1,269 Elo+
Solo
Anubis
Anubis
xterraxnovax
Anubis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 87L
1,388 Elo+
Solo
Team Averages
Level 88
1,502 SR
1,373 Elo+

VS

Team Averages
Level 78
1,472 SR
1,310 Elo+
Scylla
Scylla
IISPOILXDII
Scylla
Level 65
God Stats
26W - 27L
1,420 SR
Queue Stats
130W - 212L
1,201 Elo+
Party 1
Cthulhu
Cthulhu
ITZz Betta
Cthulhu
Level 102
God Stats
1W - 3L
1,557 SR
Queue Stats
75W - 95L
1,384 Elo+
Solo
Medusa
Medusa
Theclencher7003
Medusa
Level 66
God Stats
27W - 23L
1,439 SR
Queue Stats
256W - 341L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
9,704
693
7,270
11,475
4,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 4 / 6
10,040
717
6,519
15,048
8,970
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
12
2 / 10 / 4
8,803
629
7,686
11,473
5,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
3 / 5 / 9
9,138
653
6,788
9,721
2,836
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ITZz Betta
Cthulhu
14
4 / 2 / 16
10,205
729
13,814
11,484
5,407
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
13 / 3 / 6
11,239
803
13,215
9,291
3,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
9
Kills
20
20
Deaths
10
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
3
5
9
1.5
W
Cthulhu
ITZz Betta
Cthulhu
4
2
16
6
L
3
6
3
0.75
L
4
4
6
1.75
W
13
3
6
5.33
L
Anubis
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,475
Damage
33,817
37,996
Taken
30,496
18,773
Mitigated
11,342
4,543
Healing
6,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
6,788
661
0
1,604
9,721
2,836
157
3,436
6,285
13,736
0
W
Cthulhu
ITZz Betta
Cthulhu
13,814
590
1,378
2,183
11,484
5,407
0
3,089
8,395
31,688
0
L
7,270
2,492
0
1,471
11,475
4,378
234
6,103
5,372
0
32,549
L
6,519
618
0
1,641
15,048
8,970
0
9,557
5,491
0
14,144
W
13,215
6,975
0
1,054
9,291
3,099
560
1,265
8,026
0
34,342
L
Anubis
7,686
139
98
1,333
11,473
5,425
112
5,606
5,867
25,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,547
Gold Earned
30,582
110
Minions Killed
122
6
Camps Cleared
2
699,328
Distance Traveled
772,559
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,138
653
15
1
1
207,610
0
W
Cthulhu
10,205
729
58
4
0
294,293
2
L
Medusa
9,704
693
57
4
2
241,642
1
L
Tyr
10,040
717
10
1
2
262,330
2
W
Medusa
11,239
803
49
4
1
270,656
0
L
Anubis
8,803
629
43
3
2
195,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role