Player Matchup

Chaac
Chaac
An9ryW1z4rd
Chaac
Level 49
God Stats
6W - 10L
1,347 SR
Queue Stats
23W - 43L
1,261 Elo+
Party 2
Kali
Kali
BrunoGdoggo
Kali
Level 95
God Stats
3W - 1L
1,533 SR
Queue Stats
124W - 149L
1,369 Elo+
Party 2
Janus
Janus
CAPN MIKE T
Janus
Level 29
God Stats
7W - 10L
1,533 SR
Queue Stats
86W - 114L
1,353 Elo+
Party 2
Team Averages
Level 58
1,471 SR
1,327 Elo+

VS

Team Averages
Level 46
1,494 SR
1,497 Elo+
Hercules
Hercules
DenseAxeMan
Hercules
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,593 Elo+
Party 1
Danzaburou
Danzaburou
Juclob
Danzaburou
Level 83
God Stats
4W - 4L
1,428 SR
Queue Stats
18W - 24L
1,399 Elo+
Party 1
Ah Puch
Ah Puch
WobbleCraftsman
Ah Puch
Level 4
God Stats
1W - 5L
1,555 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 14
10,047
773
9,835
10,165
8,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
13 / 3 / 9
12,223
940
15,011
15,888
8,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
8 / 3 / 10
10,233
787
11,952
7,400
2,263
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DenseAxeMan
Hercules
12
3 / 8 / 3
8,196
630
7,765
18,366
17,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
Juclob
Danzaburou
12
3 / 9 / 2
8,850
681
7,654
12,797
3,977
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 9 / 3
7,687
591
4,678
9,986
2,475
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
26
Kills
7
7
Deaths
26
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
14
12
W
13
3
9
5.83
W
8
3
10
4.33
L
Hercules
DenseAxeMan
Hercules
3
8
3
0.56
L
Danzaburou
Juclob
Danzaburou
3
9
2
0.44
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,798
Damage
20,097
33,453
Taken
41,149
19,648
Mitigated
24,390
11,865
Healing
4,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,835
760
0
2,830
10,165
8,980
571
2,433
7,408
4,477
26,029
W
15,011
6,012
472
7,729
15,888
8,405
694
2,086
13,382
0
40,441
W
11,952
556
0
834
7,400
2,263
547
1,106
6,121
38,762
0
L
Hercules
DenseAxeMan
Hercules
7,765
2,227
215
3,124
18,366
17,938
0
6,296
12,070
0
11,400
L
Danzaburou
Juclob
Danzaburou
7,654
2,704
0
1,129
12,797
3,977
0
4,242
8,555
0
25,184
L
4,678
469
0
399
9,986
2,475
0
2,706
7,280
16,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,503
Gold Earned
24,733
151
Minions Killed
75
11
Camps Cleared
1
713,415
Distance Traveled
524,374
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,047
773
39
3
3
235,494
0
W
Kali
12,223
940
51
4
8
260,825
3
W
Janus
10,233
787
61
5
0
217,096
1
L
Hercules
8,196
630
7
1
0
213,757
0
L
Danzaburou
8,850
681
47
4
1
172,228
1
L
Ah Puch
7,687
591
21
2
0
138,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role