Player Matchup

Heimdallr
Heimdallr
Crossotics
Heimdallr
Level 17
God Stats
7W - 3L
1,534 SR
Queue Stats
10W - 7L
1,221 Elo+
Party 2
Agni
Agni
DarkViperVII
Agni
Level 122
God Stats
13W - 20L
1,537 SR
Queue Stats
613W - 644L
1,495 Elo+
Party 2
Cerberus
Cerberus
Harper A Garvin
Cerberus
Level 96
God Stats
12W - 21L
1,514 SR
Queue Stats
194W - 203L
1,418 Elo+
Party 2
Sobek
Sobek
Wilson Banks
Sobek
Level 18
God Stats
1W - 3L
1,412 SR
Queue Stats
29W - 37L
1,455 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XIV_marcus_559
Tsukuyomi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 52L
1,464 Elo+
Solo
Team Averages
Level 59
1,499 SR
1,410 Elo+

VS

Team Averages
Level 88
1,528 SR
1,448 Elo+
Awilix
Awilix
Halq209
Awilix
Level 104
God Stats
8W - 7L
1,473 SR
Queue Stats
118W - 111L
1,486 Elo+
Party 1
Janus
Janus
MissaelMX
Janus
Level 127
God Stats
12W - 7L
1,433 SR
Queue Stats
158W - 180L
1,463 Elo+
Party 1
Jing Wei
Jing Wei
Ultraman145
Jing Wei
Level 136
God Stats
3W - 2L
1,908 SR
Queue Stats
207W - 216L
1,466 Elo+
Party 1
Sylvanus
Sylvanus
ashketchupcxc
Sylvanus
Level 44
God Stats
2W - 2L
1,416 SR
Queue Stats
123W - 118L
1,402 Elo+
Solo
Nemesis
Nemesis
thickerburgers3
Nemesis
Level 29
God Stats
27W - 33L
1,411 SR
Queue Stats
51W - 60L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Crossotics
Heimdallr
11
0 / 6 / 1
6,869
382
2,263
11,589
2,735
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
2 / 4 / 1
8,867
493
7,374
11,398
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
15
2 / 4 / 2
8,849
492
7,240
13,477
11,396
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

9
0 / 3 / 1
6,705
373
3,129
15,171
7,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
XIV_marcus_559
Tsukuyomi
16
4 / 4 / 2
9,402
522
6,066
13,331
4,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Halq209
Awilix
15
7 / 3 / 5
10,248
569
11,667
11,064
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
MissaelMX
Janus
17
3 / 4 / 6
10,337
574
10,855
9,787
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Ultraman145
Jing Wei
16
9 / 0 / 3
10,482
582
14,756
8,047
2,797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
ashketchupcxc
Sylvanus
15
1 / 1 / 5
9,160
509
5,459
10,206
11,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
1 / 0 / 3
9,387
522
4,719
9,020
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
8
Kills
21
21
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Crossotics
Heimdallr
0
6
1
0.08
L
2
4
1
0.63
W
Awilix
Halq209
Awilix
7
3
5
3.17
L
Cerberus
2
4
2
0.75
W
Janus
MissaelMX
Janus
3
4
6
1.5
W
Jing Wei
Ultraman145
Jing Wei
9
0
3
10.5
L
0
3
1
0.17
L
Tsukuyomi
XIV_marcus_559
Tsukuyomi
4
4
2
1.25
W
Sylvanus
ashketchupcxc
Sylvanus
1
1
5
3.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,072
Damage
47,456
64,966
Taken
48,124
29,583
Mitigated
23,974
12,327
Healing
17,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Crossotics
Heimdallr
2,263
631
108
591
11,589
2,735
0
2,444
9,061
0
28,819
L
7,374
636
0
2,762
11,398
3,515
0
3,065
8,043
56,282
0
W
Awilix
Halq209
Awilix
11,667
5,291
0
2,838
11,064
3,721
133
5,132
5,932
0
49,627
L
Cerberus
7,240
634
0
4,624
13,477
11,396
172
2,716
10,631
51,542
0
W
Janus
MissaelMX
Janus
10,855
612
183
2,634
9,787
2,825
1,025
3,485
6,302
68,804
0
W
Jing Wei
Ultraman145
Jing Wei
14,756
12,081
0
2,914
8,047
2,797
3,574
3,855
4,066
0
59,743
L
3,129
288
1,107
2,092
15,171
7,260
0
3,637
11,482
14,687
0
L
Tsukuyomi
XIV_marcus_559
Tsukuyomi
6,066
1,631
0
1,043
13,331
4,677
0
3,192
9,957
0
65,813
W
Sylvanus
ashketchupcxc
Sylvanus
5,459
1,700
428
4,367
10,206
11,596
782
1,983
8,047
43,376
20,445
W
4,719
2,318
0
4,488
9,020
3,035
593
3,590
5,430
0
43,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,692
Gold Earned
49,614
469
Minions Killed
486
0
Camps Cleared
0
1,684,915
Distance Traveled
1,822,000
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,869
382
57
3
0
308,981
3
L
Agni
8,867
493
122
7
0
295,341
3
W
Awilix
10,248
569
66
4
0
420,702
3
L
Cerberus
8,849
492
156
9
0
354,185
4
W
Janus
10,337
574
131
7
0
349,742
6
W
Jing Wei
10,482
582
109
6
0
353,790
3
L
Sobek
6,705
373
27
2
0
356,871
5
L
Tsukuyomi
9,402
522
107
6
0
369,537
6
W
Sylvanus
9,160
509
93
5
0
251,782
0
W
Nemesis
9,387
522
87
5
0
445,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role