Player Matchup

Nu Wa
Nu Wa
Djohsf
Nu Wa
Level 159
God Stats
4W - 2L
1,527 SR
Queue Stats
209W - 159L
1,623 Elo+
Party 3
Izanami
Izanami
SwiftHomieFatSak
Izanami
Level 41
God Stats
40W - 37L
1,562 SR
Queue Stats
377W - 316L
1,606 Elo+
Party 1
Geb
Geb
Valarfin
Geb
Level 29
God Stats
15W - 10L
1,160 SR
Queue Stats
285W - 247L
1,565 Elo+
Party 1
Agni
Agni
lilpppapi
Agni
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 60L
1,614 Elo+
Party 3
Ao Kuang
Ao Kuang
tomygun424
Ao Kuang
Level 84
God Stats
27W - 14L
1,674 SR
Queue Stats
583W - 518L
1,600 Elo+
Party 1
Team Averages
Level 72
1,484 SR
1,602 Elo+

VS

Team Averages
Level 63
1,546 SR
1,619 Elo+
Danzaburou
Danzaburou
DeldricMcTacos
Danzaburou
Level 80
God Stats
7W - 5L
1,650 SR
Queue Stats
54W - 50L
1,609 Elo+
Party 2
Hel
Hel
Indoctious
Hel
Level 84
God Stats
0W - 3L
1,398 SR
Queue Stats
150W - 131L
1,644 Elo+
Party 2
Thanatos
Thanatos
ReD_KoOl_AiD_360
Thanatos
Level 103
God Stats
15W - 17L
1,581 SR
Queue Stats
250W - 231L
1,605 Elo+
Party 2
Cthulhu
Cthulhu
Yndeed
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
314W - 268L
1,544 Elo+
Solo
Chaac
Chaac
unicornmonster
Chaac
Level 8
God Stats
1W - 2L
1,602 SR
Queue Stats
12W - 9L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Djohsf
Nu Wa
17
7 / 3 / 13
11,011
1,101
23,005
9,580
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 2 / 14
10,935
1,094
20,584
9,545
4,569
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 2 / 23
11,567
1,157
8,334
14,642
16,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
17
1 / 1 / 17
9,752
975
12,536
8,058
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
tomygun424
Ao Kuang
17
10 / 1 / 8
11,637
1,164
13,402
10,613
4,933
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

253

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeldricMcTacos
Danzaburou
15
5 / 7 / 3
10,674
1,067
11,080
14,469
6,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 7 / 7
9,193
919
9,013
14,461
8,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 3 / 7
9,820
982
6,334
12,635
5,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Yndeed
Cthulhu
16
1 / 2 / 6
10,546
1,055
12,658
23,076
32,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 7 / 4
9,184
918
7,620
19,586
19,603
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
36
26
Kills
9
9
Deaths
26
75
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DeldricMcTacos
Danzaburou
5
7
3
0.93
W
Nu Wa
Djohsf
Nu Wa
7
3
13
4.5
L
0
7
7
0.5
L
1
3
7
1.5
W
6
2
14
6.5
W
2
2
23
6.75
L
Cthulhu
Yndeed
Cthulhu
1
2
6
2
W
Agni
1
1
17
9.5
W
Ao Kuang
tomygun424
Ao Kuang
10
1
8
14
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,861
Damage
46,705
52,438
Taken
84,227
34,205
Mitigated
72,749
6,812
Healing
25,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DeldricMcTacos
Danzaburou
11,080
3,495
0
1,107
14,469
6,404
0
10,244
4,225
0
28,921
W
Nu Wa
Djohsf
Nu Wa
23,005
7,160
0
497
9,580
4,626
0
3,121
6,459
39,245
2,199
L
9,013
715
5,838
3,598
14,461
8,615
0
11,690
2,771
29,165
0
L
6,334
312
0
6,658
12,635
5,331
0
9,754
2,881
0
22,529
W
20,584
9,965
0
0
9,545
4,569
0
4,396
4,961
0
38,941
W
8,334
1,099
569
2,661
14,642
16,782
0
5,882
8,574
14,809
0
L
Cthulhu
Yndeed
Cthulhu
12,658
569
920
4,326
23,076
32,796
0
12,924
10,152
45,114
0
W
Agni
12,536
1,422
0
1,593
8,058
3,295
0
3,435
4,528
28,846
0
W
Ao Kuang
tomygun424
Ao Kuang
13,402
4,872
0
1,492
10,613
4,933
0
4,837
5,776
24,910
0
L
7,620
1,379
0
3,090
19,586
19,603
0
11,299
8,287
0
15,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,902
Gold Earned
49,417
181
Minions Killed
200
6
Camps Cleared
6
1,030,165
Distance Traveled
1,002,276
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,674
1,067
40
4
3
206,627
0
W
Nu Wa
11,011
1,101
43
4
2
175,163
0
L
Hel
9,193
919
62
6
2
204,664
0
L
Thanatos
9,820
982
41
4
1
208,345
0
W
Izanami
10,935
1,094
46
5
0
194,457
0
W
Geb
11,567
1,157
13
1
0
224,475
1
L
Cthulhu
10,546
1,055
35
4
0
219,125
0
W
Agni
9,752
975
54
5
1
214,445
1
W
Ao Kuang
11,637
1,164
25
3
3
221,625
0
L
Chaac
9,184
918
22
2
0
163,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role