Player Matchup

Ra
Ra
 
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Dedtox
Ymir
Level 6
God Stats
19W - 11L
1,706 SR
Queue Stats
30W - 29L
1,773 Elo+
Solo
Izanami
Izanami
Stouwie
Izanami
Level 25
God Stats
8W - 8L
1,508 SR
Queue Stats
252W - 249L
1,507 Elo+
Solo
Bacchus
Bacchus
heayena
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 72L
1,713 Elo+
Solo
Ao Kuang
Ao Kuang
howbouthis
Ao Kuang
Level 26
God Stats
2W - 1L
1,591 SR
Queue Stats
32W - 16L
1,649 Elo+
Solo
Team Averages
Level 23
1,561 SR
1,628 Elo+

VS

Team Averages
Level 22
1,531 SR
1,599 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CasualTryhardy
Chronos
Level 29
God Stats
22W - 22L
1,475 SR
Queue Stats
219W - 241L
1,530 Elo+
Solo
Ymir
Ymir
Omapinkasali
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,654 Elo+
Party 1
Loki
Loki
Splintergraft
Loki
Level 28
God Stats
5W - 4L
1,680 SR
Queue Stats
79W - 56L
1,659 Elo+
Solo
Medusa
Medusa
lichtdias
Medusa
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
8 / 1 / 6
8,519
710
8,811
7,332
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
Dedtox
Ymir
10
1 / 0 / 11
6,607
551
3,085
6,970
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Stouwie
Izanami
12
11 / 2 / 5
8,160
680
10,061
8,201
2,619
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
heayena
Bacchus
12
4 / 2 / 7
7,231
603
5,279
8,037
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
howbouthis
Ao Kuang
11
2 / 4 / 2
6,186
516
4,667
11,759
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 2 / 2
6,408
534
6,231
9,673
8,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 9 / 2
5,554
463
2,656
10,549
8,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 5 / 2
5,531
461
3,066
8,836
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 2 / 1
7,298
608
6,978
7,152
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
lichtdias
Medusa
7
1 / 8 / 0
5,276
440
3,683
7,299
1,414
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
26
Kills
9
9
Deaths
26
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
1
6
11
L
Sylvanus
 
Sylvanus
2
2
2
1.5
L
0
9
2
0.11
W
Ymir
Dedtox
Ymir
1
0
11
6.5
L
0
5
2
0.2
L
6
2
1
3.25
W
Izanami
Stouwie
Izanami
11
2
5
6.75
W
Bacchus
heayena
Bacchus
4
2
7
3.75
W
Ao Kuang
howbouthis
Ao Kuang
2
4
2
0.75
L
Medusa
lichtdias
Medusa
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,903
Damage
22,614
42,299
Taken
43,509
20,418
Mitigated
26,178
20,027
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,811
1,854
722
4,173
7,332
2,952
387
2,953
4,379
55,047
0
L
Sylvanus
 
Sylvanus
6,231
1,982
580
4,543
9,673
8,282
90
6,996
2,616
24,236
7,156
L
2,656
1,425
0
1,239
10,549
8,150
0
6,107
4,242
30,910
0
W
Ymir
Dedtox
Ymir
3,085
698
0
1,731
6,970
5,763
0
2,041
4,929
7,605
0
L
3,066
1,186
0
1,056
8,836
6,104
0
3,365
5,432
8,104
0
L
6,978
1,642
0
2,475
7,152
2,228
0
3,312
3,748
0
40,867
W
Izanami
Stouwie
Izanami
10,061
6,638
0
4,616
8,201
2,619
2,596
957
7,244
0
53,564
W
Bacchus
heayena
Bacchus
5,279
1,580
194
2,964
8,037
3,943
0
1,781
6,256
29,251
0
W
Ao Kuang
howbouthis
Ao Kuang
4,667
1,036
0
5,627
11,759
5,141
792
3,153
8,606
28,959
0
L
Medusa
lichtdias
Medusa
3,683
1,557
0
484
7,299
1,414
0
1,664
5,629
0
14,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,703
Gold Earned
30,067
348
Minions Killed
234
0
Camps Cleared
0
1,148,626
Distance Traveled
1,071,615
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,519
710
111
9
0
250,414
2
L
Sylvanus
6,408
534
67
6
0
203,865
2
L
Chronos
5,554
463
53
4
0
194,584
0
W
Ymir
6,607
551
8
1
0
230,552
8
L
Ymir
5,531
461
15
1
0
218,009
2
L
Loki
7,298
608
75
6
0
246,384
0
W
Izanami
8,160
680
109
9
0
195,112
1
W
Bacchus
7,231
603
66
6
0
251,164
0
W
Ao Kuang
6,186
516
54
5
0
221,384
0
L
Medusa
5,276
440
24
2
0
208,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role