Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
JudArcanciel
Thanatos
Level 49
God Stats
3W - 3L
1,542 SR
Queue Stats
64W - 52L
1,529 Elo+
Party 2
Janus
Janus
PettiBear
Janus
Level 118
God Stats
5W - 6L
1,675 SR
Queue Stats
290W - 286L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
Tannaray
Gilgamesh
Level 84
God Stats
83W - 64L
1,607 SR
Queue Stats
549W - 491L
1,587 Elo+
Solo
Terra
Terra
huntersmeet
Terra
Level 78
God Stats
2W - 0L
1,742 SR
Queue Stats
39W - 41L
1,504 Elo+
Party 2
Team Averages
Level 98
1,613 SR
1,531 Elo+

VS

Team Averages
Level 123
1,633 SR
1,569 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Majorsssss
Bellona
Level 102
God Stats
4W - 3L
1,702 SR
Queue Stats
209W - 206L
1,626 Elo+
Solo
Izanami
Izanami
Sirwin5
Izanami
Level 133
God Stats
16W - 9L
1,696 SR
Queue Stats
688W - 650L
1,602 Elo+
Party 1
Eset
Eset
SpaceViking743
Eset
Level 102
God Stats
0W - 1L
1,648 SR
Queue Stats
265W - 259L
1,543 Elo+
Solo
Thor
Thor
makmak787
Thor
Level 118
God Stats
1W - 2L
1,617 SR
Queue Stats
151W - 147L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
6 / 1 / 6
9,449
556
12,099
8,388
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
JudArcanciel
Thanatos
14
4 / 1 / 3
8,776
516
6,168
12,300
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
PettiBear
Janus
16
4 / 0 / 2
9,253
544
6,324
4,988
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Tannaray
Gilgamesh
17
3 / 0 / 2
9,742
573
11,094
11,368
10,341
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 3 / 11
8,379
493
3,897
11,865
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 2 / 3
7,927
466
4,332
10,653
9,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Majorsssss
Bellona
15
0 / 3 / 0
8,485
499
6,581
15,892
14,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Sirwin5
Izanami
13
2 / 5 / 3
7,886
464
8,182
11,627
2,739
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 2 / 1
7,753
456
4,085
5,914
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
11
0 / 7 / 4
6,856
403
4,789
11,076
2,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
19
Kills
5
5
Deaths
19
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
6
9
L
Sylvanus
 
Sylvanus
2
2
3
1.75
W
Thanatos
JudArcanciel
Thanatos
4
1
3
5.5
L
Bellona
Majorsssss
Bellona
0
3
0
0
W
Janus
PettiBear
Janus
4
0
2
5
L
Izanami
Sirwin5
Izanami
2
5
3
0.7
L
1
2
1
0.75
W
Gilgamesh
Tannaray
Gilgamesh
3
0
2
4
W
2
3
11
2.5
L
Thor
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,582
Damage
27,969
48,909
Taken
55,162
31,042
Mitigated
31,663
23,929
Healing
14,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,099
4,708
0
3,502
8,388
2,887
675
1,079
7,309
0
74,534
L
Sylvanus
 
Sylvanus
4,332
1,407
1,350
3,441
10,653
9,687
0
2,291
8,284
29,450
0
W
Thanatos
JudArcanciel
Thanatos
6,168
1,251
0
11,159
12,300
5,495
92
648
11,594
0
60,570
L
Bellona
Majorsssss
Bellona
6,581
2,220
0
6,329
15,892
14,548
0
297
15,595
101
60,559
W
Janus
PettiBear
Janus
6,324
381
0
2,255
4,988
1,360
0
1,799
3,009
72,541
0
L
Izanami
Sirwin5
Izanami
8,182
6,114
0
1,633
11,627
2,739
0
2,181
9,388
0
58,465
L
4,085
238
37
1,326
5,914
1,695
0
3,256
2,492
47,565
0
W
Gilgamesh
Tannaray
Gilgamesh
11,094
3,801
0
3,149
11,368
10,341
144
330
11,021
0
62,894
W
3,897
839
649
3,215
11,865
10,959
0
4,244
7,458
15,833
0
L
Thor
4,789
684
0
125
11,076
2,994
0
1,949
9,069
0
38,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,599
Gold Earned
38,907
554
Minions Killed
484
0
Camps Cleared
0
1,690,971
Distance Traveled
1,594,519
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,449
556
131
8
0
306,787
7
L
Sylvanus
7,927
466
57
3
0
295,143
6
W
Thanatos
8,776
516
94
6
0
389,496
0
L
Bellona
8,485
499
139
8
0
356,865
6
W
Janus
9,253
544
167
10
0
339,527
4
L
Izanami
7,886
464
107
6
0
304,147
3
L
Eset
7,753
456
115
7
0
323,572
5
W
Gilgamesh
9,742
573
141
8
0
317,810
5
W
Terra
8,379
493
21
1
0
337,351
5
L
Thor
6,856
403
66
4
0
314,792
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role