Player Matchup

Geb
Geb
Devils_Dic
Geb
Level 25
God Stats
7W - 6L
1,500 SR
Queue Stats
69W - 90L
1,320 Elo+
Solo
Discordia
Discordia
GALSTERgame
Discordia
Level 64
God Stats
9W - 10L
1,562 SR
Queue Stats
25W - 30L
1,439 Elo+
Solo
Hun Batz
Hun Batz
x_xRedSpiderx_x
Hun Batz
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 74L
1,525 Elo+
Solo
Team Averages
Level 64
1,521 SR
1,428 Elo+

VS

Team Averages
Level 78
1,630 SR
1,387 Elo+
Nu Wa
Nu Wa
BaSsTheDarK_HD
Nu Wa
Level 159
God Stats
13W - 9L
1,842 SR
Queue Stats
825W - 648L
1,597 Elo+
Solo
Charybdis
Charybdis
InsaneBoy17
Charybdis
Level 61
God Stats
7W - 9L
1,752 SR
Queue Stats
215W - 216L
1,469 Elo+
Solo
Bacchus
Bacchus
mer27lin
Bacchus
Level 15
God Stats
2W - 3L
1,295 SR
Queue Stats
8W - 32L
1,096 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 7
9,459
676
4,233
14,329
15,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
GALSTERgame
Discordia
14
3 / 2 / 6
9,127
652
7,732
6,904
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
14
6 / 1 / 3
9,540
681
18,474
13,107
6,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
8,730
624
10,182
10,293
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
InsaneBoy17
Charybdis
12
2 / 5 / 3
8,595
614
7,495
9,715
3,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
mer27lin
Bacchus
10
1 / 3 / 3
8,077
577
6,380
14,402
17,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
11
Kills
5
5
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
2
2
7
2.75
W
Discordia
GALSTERgame
Discordia
3
2
6
3
L
Charybdis
InsaneBoy17
Charybdis
2
5
3
0.7
L
Bacchus
mer27lin
Bacchus
1
3
3
0.83
W
Hun Batz
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,439
Damage
24,057
34,340
Taken
34,410
23,967
Mitigated
23,938
6,084
Healing
2,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,182
3,014
0
1,322
10,293
3,431
201
4,532
5,510
41,431
0
W
4,233
553
0
1,718
14,329
15,268
200
6,337
7,992
14,918
0
W
Discordia
GALSTERgame
Discordia
7,732
258
0
2,267
6,904
2,291
910
4,148
2,756
37,066
0
L
Charybdis
InsaneBoy17
Charybdis
7,495
3,474
0
742
9,715
3,418
227
2,811
6,456
0
23,081
L
Bacchus
mer27lin
Bacchus
6,380
1,099
135
270
14,402
17,089
0
4,988
8,617
9,814
0
W
Hun Batz
18,474
5,982
0
2,099
13,107
6,408
758
6,725
6,382
0
45,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,126
Gold Earned
25,402
149
Minions Killed
115
6
Camps Cleared
5
816,125
Distance Traveled
731,020
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,730
624
77
6
4
235,925
3
W
Geb
9,459
676
10
1
0
267,617
1
W
Discordia
9,127
652
72
5
4
252,275
1
L
Charybdis
8,595
614
33
2
1
231,348
3
L
Bacchus
8,077
577
5
0
0
263,747
0
W
Hun Batz
9,540
681
67
5
2
296,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role